Category: Changelog

  • May 6th, 2025

    New Subclasses

    • Avenger Paladin, an offensively-focused paladin that punishes foes and forces them to fight.

    • Spellbreaker Ranger, a ranger focused on countering spellcasters and magical effects. They also have more magical utility than other rangers, and control and hamper enemies.

    Classes

    Feats

    • Expanded Fast Loading feat to allow loading weapons using a shield arm or a hand holding another one-handed ammunition weapon.

    • Ambidextrous Might renamed to Ambidexterity.

    Items

    • Added pistols and muskets as martial weapons.

    Spells

    Misc

    • Added legal attribution for the 2024 SRD. Expect to see more content from the 2024 ruleset!

  • April 22nd, 2025

    Backgrounds

    Classes

    • Bard

      • Bards now always get performance as a skill in addition to a choice of 3 skills.

    • Druid 

      • Otherworldly Veil replaces Color Spray in the Underworld druid subclass, and works with Echoes in the Dark.

      • Shephard’s Ward switched to reroll rather than auto miss.

    Feats

    Spells

    Rules

    • Added Cursed to conditions list, though it doesn’t have standard effects.

    Website

    • Updated the Class Spell Lists page to be current. It will now be maintained.

    • Made website icons work on dark mode.

  • April 8th, 2025

    Classes

    • Bard

      • Added expanded spell lists for bard subclasses.

      • Clarified Bardic Inspiration doesn’t work on self.

      • Lorekeeper: Voice of Legend now allows ally to reroll their roll rather than rerolling the bardic inspiration die.

    • Druid Wild Shape Changes

      • Howling Storm: 40 ft. radius, 1 minute → 30 ft. radius, 10 minutes

      • Ice Flow: 1 minute → 10 minutes

      • Lurking Fog: 100/30 ft. radius → 50/15 ft. radius

      • Twisted Terrain: 40 ft. radius → 20 ft. radius

      • Underworld Eyes: 1 minute → 10 minutes

      • Breath of the Sea: 1 minute → 1 hour

      • Crawler’s Claws: 1 minute → 1 hour

      • Removed Springing Step

      • Rising Mud: 40 ft. radius → 30 ft. radius

      • Soaring Winds: 1 minute → 10 minutes

    Spells

    • Curse of Frailty no longer causes creatures to instantly die at 0 hit points, instead blocking features that prevent dropping to 0 hit points and incapacitating creatures who survive the drop to 0 for 1 minute.,

    • Identify and Shockwave are no longer Bard Spells (though they are Lorekeeper and Noise bard spells respectively).

  • March 22nd, 2025

    New Subclasses

    • Celestial Warlock, a simple subclass that focuses on radiant damage and healing, especially for those at the brink of death.

    Classes

    • Sorcerer

      • Switched wild magic level 6 and 10 abilities,

    • Monk

      • Renamed Shockwave feature to Repulsion Wave to avoid confusion with the Shockwave spell.

    Spells

    • Added all 4th level spells. Check our Summary of Changes for details.,

    • Hold Creature no longer additionally applies the dazed condition.,

    • Whirlwind renamed to Vortex and now works in water.,

    Misc

    • Clarified that a creature must have a higher passive perception than an illusion check total to automatically disbelieve an illusion.

  • February 27th, 2025

    New Subclasses

    • Abjurer Wizard, a defensive wizard which is now the only archetype to gain access to Counterspell in Elkan 5e.

    • Elementalist Monk, which switches between 4 elemental attunements and gains different abilities for each attunement.

    Classes

    • Barbarian

      • Reckless Attack 3/Long Rest at level 2, unlimited at level 11.

    • Monk

      • Flurry of Blows no longer requires the monk to also use the Attack action.

      • Open Hand: Thrust renamed to Sweep, costs 1 ki and does not require the attack or flurry of blows actions to occur first.

    • Ranger

      • Beastmaster: Swapped Coordinated Attacks for Companion’s Extra Attack.

      • Beastmaster: Predator’s Instinct feature at level 6, replacing One Mind, which is now redundant.

      • Beastmaster: Can now see through your companion’s eyes and telepathically communicate starting at level 3 instead of 6.

    Items

    • Provided tables with magic armor stats and prices.

    Spells

    Misc

    • Merged gaming sets into a single proficiency.

  • February 20th, 2025

    We did a lot of math and then did a big balance patch about it.

    Classes

    • Barbarian

      • Reckless Attack moved to level 11, Feral Strike removed. Rumination moved to level 2.

      • Bloodrager: Seething Blood is now 3d6/6d6 and 3/long rest.

    • Fighter

      • Battlemaster reworked to fit the new combat maneuvers.

      • Champion: Reworked. They gain a new Keen Strikes feature at level 3 and 14, which adds 1d10 damage 1/turn. Improved Critical now level 6 only.

      • Commander: Commander’s Strike is now unlimited, and Rally uses a d10 instead of a d8. Persistent Leader adjusted to fit.

      • Bulwark: swapped their level 3 and 6 features.

    • Monk

      • Flurry of Blows improves to two attacks at level 11. Effortless Step moved to level 9.

      • Open Hand: Condensed Thrust and Sweep into a single feature. Shockwave is now more versatile.

      • Shadowdancer: a number of QOL and formatting updates. Abilities work more consistently.

      • Empty Body reworked, now a level 14 Shadowdancer feature, and Purity of Body moved to level 18.

    • Ranger

      • Hunter: Dropped Uncanny Dodge option.

    • Rogue

      • Assassin: Finishing Blow now works on creatures with 10 or fewer hit points on any attack the assassin makes.

      • Assassin: Moved level 6 abilities to level 10.

      • Assassin: New Ability at level 6: Death Strike. 1/Short Rest. Essentially do sneak attack twice.

    Items

    Feats

    • Reworked Combat Maneuvers to have no action cost.

    • Spirit Speech made into a level 8 monk feat.

  • February 10th, 2025

    Classes

    • Rogue

      • Improve damage on several precision strike options (alternate sneak attacks).

      • Make melee precision attacks more clear that they are melee only, and work with reach.

      • Poisoned Weapon Precision Strike now poisons for 1 minute, with saves to end early.

    • Warlock

      • Added a new redesigned Fey Patron.

    Spells

  • February 2nd, 2025

    Ancestries

    • Small ancestries now have 30 speed.

    Classes

    • Shifter and Beastmaster subclasses both now have a feature to grant magical and cold iron properties to beast attacks.

    • Druid

      • Clean up formatting on Druid abilities.

    • Monk

      • Open Hand: Wholeness of Body reduced to 3dmartial arts die.

    • Sorcerer

      • Wild Mage: Finished all Wild Magic Surge tables.

      • Avert Disaster is now 3/long rest.

      • New Delayed Surge feature for Wild Mages at level 10, replacing Refract Magic.

    • Wizard

    Items

    • A detailed set of tables showing the statistics and prices of magical weapons and weapons made from adamantine, cold iron, and silver.

    • A number of minor adjustments to weapon weight and price.

    Spells

    Feats

    Misc

    • Confused condition adjusted to be less debilitating.

  • January 10th, 2025

    Backgrounds

    • Sudden Warning can now clearly not target self.

    Classes

    • Barbarian

      • Bloodrager: Bloodrager Seething Blood reworked to a bonus action and save, starts at 2d6 and scales higher at higher levels. Removed Transfused Strikes.

      • Bloodrager: New Level 6 Bloodrager feature to replace the free War Casting feat. Wild Magic Bloodragers can now trigger Wild Surges.

    • Sorcerer

      • Release of the Elkan 5e Wild Mage sorcerer subclass, along with Wild Magic rules.

    • Wizard

    Spells

    • Level 3 spells are now 100% done.

    • 7 New Curse Spells, replacing Bestow Curse.

    • New Prismatic Bolt and reworked Prismatic Spray spells.

    • Cure Wounds and Healing Word healing increased to 2d6 and 1d6 respectively.

    • Goodberry now 10 berries plus 5 per higher spell level.

    • Druidcraft can now clear a 5 ft. cube of difficult terrain.

    • Added Inflict Wounds to sorcerer spell list.

    • Removed Confusion from Druid spell list and fix it not being listed for sorcerer

    • Knock cannot be dispelled. Forcing the lock open ends the spell.

    Feats

    • Removed War Casting feat.

    Misc

    • Removed Dominated from the conditions list.

  • November 27th, 2024

    Ancestries

    • Added Genasi and Construct Ancestries.

    • Hobgoblins now have the Strength in Numbers feature instead of Repressed Memory, which is now a feat.

    • Dragonborn now have the ‘dragon’ creature type.

    Feats

    Spells

    • Added rules for Curses.

    • Added flavor text for all third level spells.

    Misc

    • Phase out ‘As Part of a Weapon Attack’ keyword

    ​

    November 7th, 2024Ancestries

    • Aasimar and Tieflings now get Thaumaturgy rather than a choice of two cantrips, bringing them in line with upcoming ancestries.

    Backgrounds

    • Added Criminal and Entertainer Background.

    • Relaxed the restrictions on what tools could be chosen by each background.

    • Removed weapon proficiencies from backgrounds other than militant and granted extra tools instead.

    • Arcanist, Devout, and Fey-Touched: Each gains one cantrip of your choice from a given spell list.

    • Cosmopolitan: added a choice of Crafter, Dabbler, or Polyglot feat to replace its old ribbon feature.

    • Maritime: reworked, added new Sailor’s Vigilance feature.

    • Noble: Coordinating Direction now allows an ally to reroll a skill check.

    • Wild: improved useability of both feature choices.

    Spells