Champion

A Champion focuses on pure martial skill, improving the basic skills that every fighter has beyond normal limits. While they lack any flashy moves that other specialized fighters may have, the champion is the uncontested peak of basic martial skill.

Level 3

Champion: Expertise

Choose one skill you are proficient with from the fighter skill list. You have expertise (you add double your proficiency bonus) with checks made with this skill.

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Champion: Keen Strikes

Your mastery of weapons allows you to strike harder with each sequence of attacks.

Once Per Turn – 1 Creature

The first time you hit with a weapon attack on your turn, you deal an extra 1d10 damage with the attack.

Level 6

Champion: Athletic Adrenaline

You can Dash as a bonus action.

Champion: Improved Critical

You now score a critical hit with all attacks on a roll of 19 or 20. When you deal damage with a critical hit, you roll three times the number of dice, rather than two times.

Level 10

Champion: Improved Fighting Style

You choose an Improved Fighting Style, normally reserved for fighters of 12th level or higher, as described on the Feats page.

Level 14

Champion: Improved Keen Strikes

Your Keen Strikes damage increases to 2d10.

Level 18

Champion: Survivor

At the start of your turn when you have fewer than half your hit points (rounded down), you regain hit points equal to 5 + your constitution modifier. This feature does not function if you are unconscious.​​