A Champion focuses on pure martial skill, improving the basic skills that every fighter has beyond normal limits. While they lack any flashy moves that other specialized fighters may have, the champion is the uncontested peak of basic martial skill.
Level 3
Champion: Expertise
Choose one skill you are proficient with from the fighter skill list. You have expertise (you add double your proficiency bonus) with checks made with this skill.
Champion: Keen Strikes
Your mastery of weapons allows you to strike harder with each sequence of attacks.
Once Per Turn – 1 Creature
The first time you hit with a weapon attack on your turn, you deal an extra 1d10 damage with the attack.
Level 6
Champion: Athletic Adrenaline
You can Dash as a bonus action.
Champion: Improved Critical
You now score a critical hit with all attacks on a roll of 19 or 20. When you deal damage with a critical hit, you roll three times the number of dice, rather than two times.
Level 10
Champion: Improved Fighting Style
You choose an Improved Fighting Style, normally reserved for fighters of 12th level or higher, as described on the Feats page.
Level 14
Champion: Improved Keen Strikes
Your Keen Strikes damage increases to 2d10.
Level 18
Champion: Survivor
At the start of your turn when you have fewer than half your hit points (rounded down), you regain hit points equal to 5 + your constitution modifier. This feature does not function if you are unconscious.