Invocations

On this page, we list every eldritch invocation that is currently on the Elkan Website in full detail. You can filter these invocations by pact and level.

Each invocation has its own page with a full description.

Filter Invocations

Click a tag to include it, double-click to exclude it.

Pacts
Level
Sort by

  • Armor of Shadows

    You can cast Mage Armor on yourself at will, without expending a spell slot or material components.

  • Beast Speech

    You can cast Speak with Animals at will, without expending a spell slot.

  • Book of Rituals

    Prerequisite: Pact of the Tome

    You can now place ritual scrolls in your Pact Tome.

    • You can cast spell scrolls as rituals for spells that can be ritually casted. You use the normal ritual casting time and do not consume the spell scroll when you do. When you cast a spell scroll as a ritual, you don’t need to roll a skill check.
    • You immediately gain two level 1 spell scrolls that can be cast as rituals.

    1st level ritual spells include Alarm, Comprehend Languages, Detect Magic, Detect Poison and Disease, Identify, Purify, Sanctify, Speak with Animals, Unseen Servant, and any first level spell from other 5e sources that include the ritual tag.

  • Eldritch Sight

    You can cast Detect Evil and Good and Detect Magic at will, without expending a spell slot or material components.

  • Eldritch Spear

    Your Eldritch Blast has a range is 300 feet.

  • Eldritch Weapon

    Prerequisite: Pact of the Warrior

    You can imbue weapons you wield with your magic, allowing you to draw on your magical power to fight, rather than physical ability. You can use your charisma ability for the attack and damage rolls of attacks using weapons with which you have proficiency.

  • Enchantment of Aptitude

    Note: You can choose this invocation more than once.

    You gain proficiency in two skills of your choice. If possible, one of these skills must be arcana, deception, history, intimidation, investigation, nature, or religion.

  • Eyes of the Rune Keeper

    • You can read all writing as if it were written in a language you understand. You can decipher any ciphered text without making a skill check.
    • You can read any hidden message left by an Illusory Script spell.
  • Fiendish Sight

    You gain darkvision with a range of 120 ft. Within this range, you can see through magical darkness as well.

  • Fiendish Vigor

    You draw on eldritch power to bolster your life force.

    Action – Self – Magical

    • You gain 10 temporary hit points.
  • Gaze of Two Minds

    Action – 1 Creature (Touch) – Concentration (1 Hour) – Magical

    • You bond with a willing creature and perceive through its senses (benefitting from any special senses possessed by that creature). 
    • While under this effect, your body is blinded and deafened, but you can see and hear whatever your bonded creature can. 
  • Mask of Many Faces

    You can cast Disguise Self at will as a 1st level spell, without expending a spell slot.

  • Misty Visions

    You can cast Silent Image at will as a 1st level spell, without expending a spell slot or material components.

  • Otherworldly Leap

    You can cast the Jump spell at will, without expending a spell slot.

  • Repelling Blast

    Once Per Turn – 1 Creature

    When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line. 

  • Voice of the Chain Master

    Prerequisite: Pact of the Chain

    You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

  • Familiar’s Blast

    Prerequisite: 3rd Level, Pact of the Chain

    An familiar’s blast mimics the Eldritch Blast of their bonded warlock.

    Familiar’s Action – 1 Creature* (120 ft.) – Magical

    Spell Attack (using the warlock’s spell attack bonus)

    • Hit: 1d4 + the warlock’s spellcasting ability modifier force damage.

    A familiar’s blast doesn’t benefit from invocations that improve their warlock’s Eldritch Blast.

  • Book of Magical Secrets

    Prerequisite: 5th level, Pact of the Tome

    Note: You can choose this invocation more than once.

    Choose two spells of 5th level or lower from any class, including warlock.  A spell you choose must be of a level you can cast, as shown on the Warlock Table. The chosen spells count as warlock spells for you and don’t count against the number of spells you know. You can swap the spells you gain from this feature when you level up.

  • Extra Attack

    Prerequisite: 5th level, Pact of the Warrior

    You can attack with a weapon twice, instead of once, whenever you take the Attack action on your turn. If you are dual-wielding, your off-hand attack brings you to a total of three attacks.

  • Familiar’s Cloak

    Prerequisite: 5th level, Pact of the Chain

    Familiar’s Action – Self – Concentration (1 Hour) – Magical

    Buff

    • Your familiar can use an action to magically turn invisible at will. The invisibility lasts until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the familiar wears or carries is invisible with it.
  • Gift of the Depths

    Prerequisite: 5th level

    • You can breathe underwater, and you gain a swimming speed equal to your walking speed.
    • You can also cast Water Breathing without expending a spell slot. The spell ends early if you cast it again.
  • Implant Suggestion

    Prerequisite: 5th level

    You gain the ability to manipulate the minds of creatures at rest, causing them to act according to your interests. You know the Suggestion spell, which is an extra prepared warlock spell for you.

    Any time you cast the Suggestion spell, the spell has the following modifications:

    The target doesn’t have to understand you if its intelligence score is 3 or lower (most beasts and unintelligent monsters).

    The target can be targeted while asleep or unconscious. In this case the target has disadvantage on the saving throw, and will carry out your suggestion when they awaken.

  • One with Shadows

    Prerequisite: 5th level

    When you use the Hide action in an area of dim light or darkness, you become invisible until take an action, bonus action, or reaction. You can still move while invisible.

  • Shared Life

    Prerequisite: 5th level, Pact of the Chain

    You and your familiar bind your life force together.

    Reaction/Familiar’s Reaction – Magical Ability

    Trigger: You or your familiar takes damage from a source that the other can see.

    • You or your familiar can use their reaction to take the damage instead. This damage cannot be reduced in any way.
  • Pact Armor

    Prerequisite: 7th level, Pact of the Warrior

    You gain proficiency with heavy armor.

  • Sculptor of Flesh

    Prerequisite: 7th level

    You can cast the Alter Self spell, which counts as an extra prepared spell for you. When you cast this spell, you can affect up to 5 willing creatures within 10 ft. of you.

  • Whispers of the Grave

    Prerequisite: 7th level

    You can cast the Speak with Dead spell at will, without expending a spell slot.

  • Ascendant Step

    Prerequisite: 9th level

    You can cast the Levitate spell on yourself at will, without expending a spell slot or material components.

  • Bonded Transposition

    Prerequisite: 9th level, Pact of the Chain

    Action – 60 ft. – Magical

    You can use an action to swap places with your familiar, as long as you are within 60 ft. of each other. 

  • Master of Myriad Forms

    Prerequisite: 9th level

    You can cast the Alter Self spell at will, without expending a spell slot. If you also have the Sculptor of Flesh invocation, you can use that invocation at will.

  • Visions of Distant Realms

    Prerequisite: 9th level

    You can cast the Arcane Eye spell at will, without expending a spell slot.

  • Witch Sight

    Prerequisite: 15th level

    You have Truesight to a range of 30 ft.