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Invocations List

Warlock invocations are extra abilities that the warlock gets at levels 2, 3, 5, 7, 9, 12, 15, and 18. 

If an invocation has a level prerequisite, the warlock must have that number of warlock levels to take the invocation. When you gain an invocation, you can pick any invocation you meet the requirements for. 

When you gain a warlock level, you can choose one of the invocations you know and replace it with another invocation that you meet the requirements for. If you replace an invocation, you lose all benefits from that invocation. You cannot replace an invocation that is the prerequisite for another invocation or feat you possess.

 

Invocations are sorted by prerequisite on this page.

Click here for a summary of changes.

To refine your results, you can add the following filters. Any selected filters will appear at the bottom, and can be deactivated by clicking them there. Invocations will only display if they match at least one selected option in each category.

 

Armor of Shadows

You can cast Mage Armor on yourself at will, without expending a spell slot or material components.

Beast Speech

You can cast Speak with Animals at will, without expending a spell slot.

Book of Rituals

Prerequisite: Pact of the Tome

You can now place ritual scrolls in your Pact Tome.

  • You can cast spell scrolls as rituals for spells that can be ritually casted. You use the normal ritual casting time and do not consume the spell scroll when you do. When you cast a spell scroll as a ritual, you don't need to roll a skill check.

  • You immediately gain two level 1 spell scrolls that can be cast as rituals.


1st level ritual spells include Alarm, Comprehend Languages, Detect Magic, Detect Poison and Disease, Identify, Purify, Sanctify, Speak with Animals, Unseen Servant, and any first level spell from other 5e sources that include the ritual tag.

Eldritch Sight

You can cast Detect Evil and Good and Detect Magic at will, without expending a spell slot or material components.

Eldritch Spear

Your Eldritch Blast has a range is 300 feet.

Eldritch Weapon

Prerequisite: Pact of the Warrior

You can imbue weapons you wield with your magic, allowing you to draw on your magical power to fight, rather than physical ability. You can use your charisma ability for the attack and damage rolls of attacks using weapons with which you have proficiency.

Enchantment of Aptitude

Note: You can choose this invocation more than once.

You gain proficiency in two skills of your choice. If possible, one of these skills must be arcana, deception, history, intimidation, investigation, nature, or religion.

Eyes of the Rune Keeper

  • You can read all writing as if it were written in a language you understand. You can decipher any ciphered text without making a skill check.

  • You can read any hidden message left by an Illusory Script spell.

Fiendish Sight

You gain darkvision with a range of 120 ft. Within this range, you can see through magical darkness as well.

Fiendish Vigor

You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Gaze of Two Minds

You can use your action to touch a willing humanoid and perceive through its senses for one minute. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration for another minute. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature. While under this effect, your body is blinded and deafened, but you can see and hear whatever your bonded creature can. 

Mask of Many Faces

You can cast Disguise Self at will as a 1st level spell, without expending a spell slot.

Misty Visions

You can cast Silent Image at will as a 1st level spell, without expending a spell slot or material components.

Otherworldly Leap

You can cast the Jump spell at will, without expending a spell slot.

Repelling Blast

Once Per Turn - 1 Creature

When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line. 

Voice of the Chain Master

Prerequisite: Pact of the Chain

You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.

Familiar's Blast

Prerequisite: 3rd Level, Pact of the Chain

An familiar's blast mimics the Eldritch Blast of their bonded warlock.


Familiar's Action - 1 Creature* (120 ft.) - Magical

Spell Attack (using the warlock's spell attack bonus)

  • Hit: 1d4 + the warlock's spellcasting ability modifier force damage.


A familiar's blast doesn't benefit from invocations that improve their warlock's Eldritch Blast.

Book of Magical Secrets

Prerequisite: 5th level, Pact of the Tome

Note: You can choose this invocation more than once.

Choose two spells of 5th level or lower from any class, including warlock.  A spell you choose must be of a level you can cast, as shown on the Warlock Table. The chosen spells count as warlock spells for you and don't count against the number of spells you know. You can swap the spells you gain from this feature when you level up.

Extra Attack

Prerequisite: 5th level, Pact of the Warrior

You can attack with a weapon twice, instead of once, whenever you take the Attack action on your turn. If you are dual-wielding, your off-hand attack brings you to a total of three attacks.

Familiar's Cloak

Prerequisite: 5th level, Pact of the Chain

Familiar's Action - Self - Concentration (1 Hour) - Magical

Buff

  • Your familiar can use an action to magically turn invisible at will. The invisibility lasts until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the familiar wears or carries is invisible with it.

Implant Suggestion

Prerequisite: 5th level

You gain the ability to manipulate the minds of creatures at rest, causing them to act according to your interests. You know the Suggestion spell, which is an extra prepared warlock spell for you. 


Any time you cast the Suggestion spell, the spell has the following modifications:

The target doesn't have to understand you if its intelligence score is 3 or lower (most beasts and unintelligent monsters).

The target can be targeted while asleep or unconscious. In this case the target has disadvantage on the saving throw, and will carry out your suggestion when they awaken.

One with Shadows

Prerequisite: 5th level

When you use the Hide action in an area of dim light or darkness, you become invisible until you move or take an action, bonus action, or reaction.

Shared Life

Prerequisite: 5th level, Pact of the Chain

You and your familiar bind your life force together.

Reaction/Familiar's Reaction - Magical Ability

When you take damage from a source that your familiar can see, your familiar can use their reaction to take the damage instead. Alternatively, you can do the same for your familiar, using your reaction to take the damage dealt to your familiar from a source you can see. This damage cannot be reduced in any way.

Pact Armor

Prerequisite: 7th level, Pact of the Warrior

You gain proficiency with heavy armor.

Sculptor of Flesh

Prerequisite: 7th level

You learn the Alter Self spell, which counts as an extra prepared spell for you. When you cast this spell, you can affect up to 5 willing creatures within 10 ft. of you.

Ascendant Step

Prerequisite: 9th level

You can cast the Levitate spell on yourself at will, without expending a spell slot or material components.

Bonded Transposition

Prerequisite: 9th level, Pact of the Chain

Action - 60 ft. - Magical Ability

You can use an action to swap places with your familiar, as long as you are within 60 ft. of each other. 

Whispers of the Grave

Prerequisite: 9th level

You can cast the Speak with Dead spell at will, without expending a spell slot.

Eldritch Arcanum

Prerequisite: 11th level, Pact of the Tome

When you cast a spell of 1st level or higher, you also make a single Eldritch Blast attack.

Empowering Chains

Prerequisite: 11th level, Pact of the Chain

Your warlock familiar now attacks twice, instead of once, when it takes the Attack action or uses Familiar's Blast.

Extra Attack (3 Attacks)

Prerequisite: 11th level, Extra AttackPact of the Warrior

You can attack thrice, instead of twice, whenever you take the Attack action on your turn. If you are dual-wielding, your off-hand attack brings you to a total of four attacks.

Master of Myriad Forms

Prerequisite: 15th level

You can cast the Alter Self spell at will, without expending a spell slot. If you also have the Sculptor of Flesh invocation, you can use that invocation at will.

Visions of Distant Realms

Prerequisite: 15th level

You can cast the Arcane Eye spell at will, without expending a spell slot.

Witch Sight

Prerequisite: 15th level

You can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.

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