Class Spell Lists
Note: This page is being phased out. For an updated list of spells, see our spells page.
This page features spell lists for every spellcasting class in the Elkan 5e ruleset. If you want to sort and filter spells and their descriptions more easily, you can see our spells page. You can also use the search bar or click links below to see full descriptions of spells.
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To see a list of changes, click here.
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Concentration and Rituals
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We mark spells that require Concentration with a (C). These spells have ongoing effects that can end if the caster fails a concentration check as a result of taking damage, or if they cast another concentration spell.
We mark spells that can be casts as a ritual with an (R). When a spellcaster casts one of these spells, they can take an extra 10 minutes to cast it at its lowest spell level without using a spell slot.
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Bard Spells
See the Bard Progression Table to see how many cantrips and spells you know. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would know at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the bard spells or cantrips you know and replace it with another spell from the bard spell list. If you learn a spell from Magical Secrets at higher levels, you can exchange that spell for one that meets the same restrictions as the one you are replacing.
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Cantrips
Guidance (C)
Resistance (C)
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1st Level
Alarm (R)
Bane (C)
Detect Magic (C) (R)
Faerie Fire (C)
Heroism (C)
Hideous Laughter (C)
Identify (R)
Silent Image (C)
Unseen Servant (R)
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2nd Level
Animal Messenger
Arcane Lock
Blindness/Deafness (C)
Blur (C)
Calm Emotions (C)
Darkvision
Detect Thoughts (C)
Enhance Ability
Enlarge/Reduce (C)
Enthrall
Find Traps
Heat Metal (C)
Hold Creature (C)
Invisibility (C)
Knock
Lesser Restoration
Locate Animals or Plants (R)
Locate Object (C)
Magic Aura
Magic Mouth (R)
Magic Weapon (C)
Mirror Image
Rope Trick (R)
See Invisibility (C)
Shatter
Silence (C)
Spirit Link
Suggestion (C)
Zone of Truth
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3rd Level
Beacon of Hope (C)
Bestow Curse
Clairvoyance (C)
Dispel Magic
Fear (C)
Glyph of Warding
Haste (C)
Hypnotic Pattern (C)
Major Image (C)
Mass Healing Word
Nondetection
Protection from Curses
Sending
Slow (C)
Speak with Dead
Stinking Cloud (C)
Tiny Hut (R)
Tongues
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4th Level
Compulsion (C)
Confusion (C)
Dimension Door
Freedom of Movement
Greater Invisibility (C)
Hallucinatory Terrain
Locate Creature (C)
Phantasmal Killer (C)
Polymorph (C)
Secret Chest
5th Level
Animate Objects (C)
Awaken
Dominate (C)
Dream
Geas
Greater Restoration
Legend Lore
Mass Cure Wounds
Mislead (C)
Modify Memory (C)
Planar Binding
Raise Dead
Scrying (C)
Seeming
Teleportation Circle
Telepathic Bond (R)
6th Level
Eyebite (C)
Find the Path (C)
Guards and Wards
Heroes' Feast
Instant Summons (R)
Irresistible Dance (C)
Mass Suggestion
Programmed Illusion
True Seeing
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7th Level
Arcane Sword (C)
Etherealness
Forcecage
Magnificent Mansion
Mirage Arcane
Prismatic Spray
Project Image (C)
Regenerate
Resurrection
Symbol
Teleport
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8th Level
Antimagic Field (C)
Antipathy/Sympathy (C)
Feeblemind
Glibness
Mind Blank
Power Word Stun
9th Level
Foresight
Prismatic Wall
Time Stop
Weird (C)
True Polymorph (C)
Cleric Spells
See the Cleric Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any cleric spell you have prepared.
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Cantrips
Guidance (C)
Resistance (C)
1st Level
Bane (C)
Bless (C)
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Divine Favor (C)
Protection from Evil and Good (C)
Purify (R)
Sanctuary (C)
Shield of Faith (C)
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2nd Level
Animate Dead (C)
Augury (R)
Blindness/Deafness (C)
Calm Emotions (C)
Continual Flame
Find Traps
Gentle Repose (R)
Hold Creature (C)
Lesser Restoration
Locate Object (C)
Magic Weapon (C)
Prayer of Healing
Protection from Poison
Silence (C)
Spirit Link
Spiritual Weapon
Zone of Truth
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3rd Level
Beacon of Hope (C)
Bestow Curse
Clairvoyance (C)
Create Food and Water
Daylight
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone (R)
Protection from Curses
Protection from Energy (C)
Revivify
Sending
Speak with Dead
Spirit Guardians (C)
Tongues
Water Walk (R)
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4th Level
Banishment (C)
Control Water (C)
Death Ward
Divination (R)
Freedom of Movement
Guardian of Faith
Locate Creature (C)
Stone Shape
5th Level
Commune (R)
Contagion
Dispel Evil and Good (C)
Flame Strike
Geas
Greater Restoration
Hallow
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying (C)
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6th Level
Blade Barrier (C)
Create Undead
Find the Path (C)
Forbiddance (R)
Harm
Heal
Heroes' Feast
Planar Ally
Sunbeam (C)
True Seeing
Word of Recall
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7th Level
Conjure Celestial (C)
Divine Word
Etherealness
Fire Storm
Plane Shift
Regenerate
Resurrection
Symbol
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8th Level
Antimagic Field (C)
Control Weather (C)
Earthquake (C)
Holy Aura (C)
Sunburst
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9th Level
Astral Projection
Gate (C)
Druid Spells
See the Druid Progression Table (Coming Soon) to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any druid spell you have prepared.
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Cantrips
Guidance (C)
Resistance (C)
1st Level
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Entangle (C)
Faerie Fire (C)
Fog Cloud (C)
Protection from Evil and Good (C)
Purify (R)
2nd Level
Alter Self (C)
Animal Messenger
Arms of Earth (C)
Augury (R)
Barkskin
Continual Flame
Darkvision
Enhance Ability
Enlarge/Reduce (C)
Find Traps
Flame Blade (C)
Flaming Sphere (C)
Gentle Repose (R)
Gust of Wind (C)
Heat Metal (C)
Hold Creature (C)
Lesser Restoration
Locate Animals or Plants (R)
Locate Object (C)
Misty Step
Moonbeam (C)
Pass without Trace (C)
Protection from Poison
Spider Climb (C)
Spike Growth (C)
Web (C)
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3rd Level
Blink
Call Lightning (C)
Clairvoyance (C)
Conjure Animals (C)
Create Food and Water
Daylight
Dispel Magic
Fly (C)
Glyph of Warding
Mass Healing Word
Meld into Stone (R)
Nondetection
Phantom Steed (R)
Plant Growth
Protection from Curses
Protection from Energy (C)
Sleet Storm (C)
Speak with Plants​
Tiny Hut (R)
Revivify
Sending
Stinking Cloud (C)
Water Breathing (R)
Water Walk (R)
Wind Wall (C)
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4th Level
Blight
Confusion (C)
Conjure Minor Elementals (C)
Conjure Woodland Beings (C)
Control Water (C)
Fire Shield
Freedom of Movement
Giant Insect (C)
Hallucinatory Terrain
Ice Storm
Locate Creature (C)
Polymorph (C)
Stone Shape
Stoneskin (C)
Wall of Fire (C)
5th Level
Antilife Shell (C)
Awaken
Commune with Nature (R)
Cone of Cold
Conjure Elemental (C)
Contagion
Dominate (C)
Dream
Geas
Greater Restoration
Insect Plague (C)
Mass Cure Wounds
Passwall
Planar Binding
Reincarnate
Scrying (C)
Tree Stride (C)
Wall of Stone (C)
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6th Level
Conjure Fey (C)
Find the Path (C)
Flesh to Stone (C)
Freezing Sphere
Heal
Heroes' Feast
Move Earth (C)
Sunbeam (C)
Transport via Plants
Wall of Ice (C)
Wall of Thorns (C)
Wind Walk
Word of Recall
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7th Level
Fire Storm
Mirage Arcane
Plane Shift
Project Image (C)
Regenerate
Reverse Gravity (C)
Symbol
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8th Level
Animal Shapes (C)
Antipathy/Sympathy
Control Weather (C)
Earthquake (C)
Feeblemind
Incendiary Cloud (C)
Sunburst
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9th Level
Foresight
Shapechange (C)
Storm of Vengeance (C)
True Resurrection
Paladin Spells
See the Paladin Progression Table to see how many spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 3 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any paladin spell you have prepared.
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1st Level
Bane (C)
Bless (C)
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Divine Favor (C)
Heroism (C)
Protection from Evil and Good (C)
Purify (R)
Shield of Faith (C)
2nd Level
Calm Emotions (C)
Enthrall
Find Steed
Gentle Repose (R)
Lesser Restoration
Locate Object (C)
Magic Weapon (C)
Prayer of Healing
Protection from Poison
Spirit Link
Zone of Truth
3rd Level
Beacon of Hope (C)
Create Food and Water
Daylight
Dispel Magic
Magic Circle
Protection from Curses
Revivify
Tongues
4th Level
Banishment (C)
Death Ward
Divination (R)
Faithful Hound
5th Level
Dispel Evil and Good (C)
Geas
Greater Restoration
Hallow
Raise Dead
Ranger Spells
See the Ranger Progression Table to see how many spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 3 and then picking new spells as if leveling up one at a time.
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You can change your list of prepared spells when you finish a long rest, allowing you to switch any paladin spell you have prepared.
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1st Level
Alarm (R)
Detect Magic (C) (R)
Detect Poison and Disease (C) (R)
Entangle (C)
Fog Cloud (C)
Purify (R)
2nd Level
Animal Messenger
Barkskin
Darkvision
Enhance Ability
Find Traps
Gust of Wind (C)
Lesser Restoration
Locate Animals or Plants (R)
Locate Object (C)
Magic Weapon (C)
Pass without Trace (C)
Protection from Poison
Rope Trick (R)
See Invisibility
Silence (C)
Spider Climb (C)
Spike Growth (C)
3rd Level
Conjure Animals (C)
Daylight
Meld Into Stone
Nondetection
Plant Growth
Protection from Energy (C)
Speak with Plants
Revivify
Water Breathing (R)
Water Walk (R)
Wind Wall (C)
4th Level
Conjure Woodland Beings (C)
Freedom of Movement
Stoneskin (C)
5th Level
Awaken
Commune with Nature (R)
Greater Restoration
Tree Stride (C)
Sorcerer Spells
See the Sorcerer Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the sorcerer spells or cantrips you know and replace it with another spell from the sorcerer spell list.
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2nd Level
Alter Self (C)
Arms of Earth (C)
Blindness/Deafness (C)
Blur (C)
Continual Flame
Darkness
Darkvision
Enhance Ability
Enlarge/Reduce (C)
Flaming Sphere (C)
Gust of Wind (C)
Hold Creature (C)
Invisibility (C)
Knock
Levitate (C)
Magic Weapon (C)
Mirror Image
Misty Step
Ray of Enfeeblement (C)
Scorching Ray
See Invisibility
Shatter
Spider Climb (C)
Suggestion (C)
Web (C)
3rd Level
Blink
Clairvoyance (C)
Daylight
Dispel Magic
Fear (C)
Fireball
Fly (C)
Gaseous Form (C)
Life Drain
Haste (C)
Hypnotic Pattern (C)
Lightning Bolt
Major Image (C)
Protection from Energy (C)
Sending
Sleet Storm (C)
Slow (C)
Stinking Cloud (C)
Tongues
Water Breathing (R)
Water Walk (R)
4th Level
Banishment (C)
Blight
Confusion (C)
Control Water (C)
Dimension Door
Discorporate (C)
Fire Shield
Greater Invisibility (C)
Ice Storm
Phantasmal Killer (C)
Polymorph (C)
Resilient Sphere (C)
Stone Shape
Stoneskin (C)
Wall of Fire (C)
5th Level
Animate Objects (C)
Arcane Hand (C)
Cloudkill (C)
Cone of Cold
Contact Other Plane (R)
Creation
Dominate (C)
Dream
Mislead (C)
Insect Plague (C)
Seeming
Telekinesis (C)
Wall of Force (C)
Wall of Stone (C)
6th Level
Chain Lightning
Circle of Death
Disintegrate
Eyebite (C)
Flesh to Stone (C)
Globe of Invulnerability (C)
Irresistible Dance (C)
Mass Suggestion
Move Earth
Programmed Illusion
Sunbeam (C)
True Seeing
Wall of Ice (C)
7th Level
Delayed Blast Fireball (C)
Etherealness
Finger of Death
Fire Storm
Plane Shift
Prismatic Spray
Reverse Gravity (C)
Teleport
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8th Level
Antipathy/Sympathy
Control Weather (C)
Earthquake (C)
Feeblemind
Incendiary Cloud (C)
Power Word Stun
Sunburst
9th Level
Foresight
Gate (C)
Meteor Swarm
Prismatic Wall
Time Stop
True Polymorph (C)
Weird (C)
Wish
Warlock Spells
See the Warlock Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the warlock spells or cantrips you know and replace it with another spell from the warlock spell list.
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Cantrips
1st Level
Bane (C)
Detect Magic (C) (R)
Protection from Evil and Good (C)
Silent Image (C)
Unseen Servant (R)
2nd Level
Animate Dead (C)
Augury (R)
Blindness/Deafness (C)
Blur (C)
Darkness
Darkvision
Enthrall
Hold Creature (C)
Invisibility (C)
Locate Object (C)
Magic Aura
Mirror Image
Misty Step
Ray of Enfeeblement (C)
See Invisibility
Shatter
Suggestion (C)
3rd Level
Bestow Curse (C)
Blink
Dispel Magic
Fear (C)
Fly (C)
Gaseous Form (C)
Glyph of Warding
Hypnotic Pattern (C)
Life Drain
Magic Circle
Major Image (C)
Nondetection
Protection from Curses
Sending​
Tongues
4th Level
Arcane Eye (C)
Banishment (C)
Black Tentacles (C)
Blight
Confusion (C)
Compulsion (C)
Dimension Door
Discorporate (C)
Greater Invisibility (C)
Hallucinatory Terrain
Phantasmal Killer (C)
Polymorph (C)
Scrying (C)
Secret Chest
Water Walk
5th Level
Arcane Hand (C)
Circle of Death
Cloudkill (C)
Conjure Fey (C)
Contact Other Plane (R)
Contagion
Dominate (C)
Dream
Insect Plague (C)
Legend Lore
Modify Memory (C)
Planar Binding
Teleportation Circle
Wall of Force (C)
6th Level
Circle of Death
Create Undead
Eyebite (C)
Flesh to Stone (C)
Globe of Invulnerability (C)
Harm
Instant Summons (R)
Magic Jar
Mass Suggestion
Mislead (C)
Programmed Illusion
True Seeing
7th Level
Demiplane
Etherealness
Finger of Death
Forcecage
Plane Shift
Sequester
Symbol
Teleport
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8th Level
Antimagic Field (C)
Feeblemind
Glibness
Maze
Mind Blank
Power Word Stun
9th Level
Astral Projection
Foresight
Gate (C)
Imprisonment
True Polymorph (C)
Weird (C)
Wizard Spells
See the Wizard Progression Table to see how many cantrips and spells you have prepared. If you're making a new character at a higher level, we highly recommend picking spells one level at a time, starting with the spells you would have prepared at level 1 and then picking new spells as if leveling up one at a time.
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When you gain a level in this class, you can choose one of the wizard spells or cantrips you know and replace it with another spell from the wizard spell list.
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Cantrips
1st Level
Alarm (R)
Detect Magic (C) (R)
Fog Cloud (C)
Identify (R)
Protection from Evil and Good (C)
Silent Image (C)
Unseen Servant (R)
2nd Level
Alter Self (C)
Animate Dead (C)
Arcane Lock
Arms of Earth (C)
Blindness/Deafness (C)
Blur (C)
Continual Flame
Darkness
Darkvision
Enhance Ability
Enlarge/Reduce (C)
Flaming Sphere (C)
Gentle Repose
Gust of Wind (C)
Hold Creature (C)
Invisibility (C)
Knock
Levitate (C)
Locate Object
Magic Aura
Magic Mouth (R)
Magic Weapon (C)
Mirror Image
Ray of Enfeeblement (C)
Rope Trick (R)
Scorching Ray
See Invisibility
Shatter
Suggestion (C)
Web (C)
3rd Level
Bestow Curse
Blink
Clairvoyance (C)
Dispel Magic
Fear (C)
Fireball
Fly (C)
Gaseous Form (C)
Glyph of Warding
Haste (C)
Hypnotic Pattern (C)
Life Drain
Lightning Bolt
Magic Circle
Major Image (C)
Nondetection
Phantom Steed
Protection from Curses
Protection from Energy (C)
Sending
Sleet Storm (C)
Slow (C)
Stinking Cloud (C)
Tiny Hut (R)
Tongues
Water Breathing (R)
Water Walk (R)
4th Level
Arcane Eye (C)
Banishment (C)
Blight
Confusion (C)
Conjure Minor Elementals (C)
Control Water (C)
Dimension Door
Fabricate
Faithful Hound
Fire Shield
Greater Invisibility (C)
Hallucinatory Terrain
Ice Storm
Locate Creature
Phantasmal Killer (C)
Polymorph (C)
Private Sanctum
Resilient Sphere (C)
Secret Chest
Stone Shape
Stoneskin (C)
Wall of Fire (C)
5th Level
Animate Objects (C)
Arcane Hand (C)
Cloudkill (C)
Cone of Cold
Conjure Elemental (C)
Creation
Dominate (C)
Geas
Legend Lore
Mislead (C)
Modify Memory (C)
Passwall
Planar Binding
Scrying (C)
Seeming
Telekinesis (C)
Telepathic Bond (R)
Teleportation Circle
Wall of Force (C)
Wall of Stone (C)
6th Level
Chain Lightning
Circle of Death
Contingency
Create Undead
Disintegrate
Flesh to Stone (C)
Forbiddance (R)
Freezing Sphere
Globe of Invulnerability (C)
Guards and Wards
Instant Summons (R)
Magic Jar
Mass Suggestion
Move Earth
Programmed Illusion
Sunbeam (C)
True Seeing
Wall of Ice (C)
7th Level
Arcane Sword (C)
Delayed Blast Fireball (C)
Etherealness
Finger of Death
Forcecage
Magnificent Mansion
Mirage Arcane
Plane Shift
Prismatic Spray
Project Image (C)
Reverse Gravity (C)
Sequester
Simulacrum
Symbol
Teleport
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8th Level
Antimagic Field (C)
Antipathy/Sympathy
Clone
Control Weather (C)
Demiplane
Feeblemind
Incendiary Cloud (C)
Maze
Mind Blank
Power Word Stun
Sunburst
9th Level
Astral Projection
Foresight
Gate (C)
Imprisonment
Meteor Swarm
Prismatic Wall
Shapechange (C)
Time Stop
True Polymorph (C)
Weird (C)
Wish