We have new art for our homepage and social media courtesy of Sleight.
All active abilities now follow our new formatting. Check out Druid and Sorcerer for the newest visual updates.
Added the thief subclass.
Added dozens, possible more than one hundred links across the website and Foundry module for rules and other references.
Sorcerer: Shield of Will is now a reaction
Removed Supreme Might feat
Fixed an issue with display on spell pages on the website.
Category: Changelog
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May 28th, 2024
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May 21st, 2024
Added Oath of Devotion paladin subclass
Added a rules page for combat rules, currently covering only action types and standard actions
Added skill check DC guidelines, as well as a new rule for rolling 20s or 1s on a skill check (+-5 to total roll)
Attacks of Opportunity now trigger on any movement moving away from a creature, rather than just movement that moves outside of a weapon’s range.
Readied Actions no longer require the readying creature to set a specific trigger.
Pages for individual spells on the website now list which classes can learn the spell.
Druid: removed Natural Recovery feature.
Ranger: Primeval Awareness is now a bonus action.
Sorcerer: Separated out the sorcery point recovery on a short rest into a feature called Magic Coalescence
Wizard: removed misty step from spell list
Added the Vine Lash cantrip for druids.
Misty Step spell now includes a somatic component
The Summary of Changes page now lists all new spells.
All spells are now correctly tagged for wizard subclasses
Fixed display issues on the conditions page on mobile
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May 15th, 2024
All characters now get both an ability score improvement and a feat at levels 4, 8, 12, and 16.
All backgrounds now give a choice of level 1 feat, which means new level 1 characters all get one.
Level 19 grants each character Superior Ability, which increases an ability score to 22.
Rogues now have ‘Precision Attacks’ at levels 3, 7, and 11, which allow them to trade some of their sneak attack damage for secondary effects. Feats allow them to choose more options.
Paladins now have alternative smite options at levels 2, 5, 9, and 13 as class features, replacing the old smite spells. They do not require a bonus action or concentration. A feat allows them to choose more options.
Rewrote website’s home page.
Added Changelog to the website, linked from home.
Barbarian: rage bonus scales to +6 rather than +4.
Barbarian: Primal Champion changed to +2 str, dex, and con to accommodate dexterity barbarians and the new Superior Ability.
Barbarian: relentless rage DC now resets on long rest.
Cleric Life Domain: Preserve Life now restores hit points equal to 4 times level rather than 5 times level.
Fighter Spellsword: Reworked and reformatted Spellstrike to be used after hitting with an attack, and standardized the number of uses to 5/long rest. Improved Spellstrike and Rapid Warding switched so spellstrike works with spells earlier
Fighter Commander: Rally and Commander’s Strike now each have a 120 ft. range, up from 60 and missing a range respectively.
Monk: Martial Arts now works with all two handed weapons that aren’t heavy, opening up the updated quarterstaff, shortbows, and light crossbows.
Paladin: removed level cap on smites
Rogue: Reliable Talent moved to level 11, expertise moved to level 15, Uncanny Dodge removed from level 15
Rogue: Fighting Style now granted at level 1, expertise at level 2 rather than vice versa
Rogue: poisoner’s tools added as tool option
Rogue Mystic Trickster: sneak attack cannot trigger on magic missile or minor magic missile
Sorcerer: Twinned spell only works with spells with casting time of 1 action or 1 bonus action
Wizard: savant features explicitly don’t allow for choosing smite spells or similar spells not on class spell lists.
Feats: Added a dozen feats or so. Focus on class specific feats.
Feats: Reworked Bodyblock
Feats: Stalwart now only grants a save proficiency
Feats: Brawler and War Cry tweaked, moved up to level 4 and 12 respectively.
Feats: level 8 maneuvers now require the extra attack feature
Spells: Acid Arrow damage reverted to a d4. Fireball radius reduced to 10 ft.
Cleaned up some navigation menus at the tops of pages
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April 16th, 2024
Added 3 new spells: Ball Lightning (1st Level), Bloodlust (3rd Level), and Shockwave (4th Level)
Reworked warlock progression to grant the pact boon at level 1 and the first subclass feature at level 3.
Brute’s abilities at level 3 were renamed and reworded.
The Duelist‘s Feint ability no longer takes a reaction, and Master Duelist was reworked.
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April 9th, 2024
Added Shadowdancer monk subclass
Updated Monk
General formatting updates
Added Meditation at level 2, allowing for some ki recovery on a short rest
Stunning Strike cannot be used more than once per turn
Removed Astral Projection function from Empty Body
Some rules clarifications
Made Arcane Recovery and Natural Recovery clearly work 1/long rest rather than 1/day
Added the Jump table as a link in the jump spell description on the website
Forge-bound background now gives the choice of vehicle proficiencies
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April 1st, 2024
Added artwork to the class pages that didn’t already have art. Work done by Ulisses Klysman: https://www.instagram.com/klysman37/
Draconic Breath Control now available to sorcerers with the draconic origin.
Obscured reworked and listed under conditions.
Muted renamed to Silenced
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February 25th, 2024
Added Assassin roguish archetype
Added about a third of the 2nd level spells to the website
Increased the area of effect of Burning Hands to 20 ft. cone
We’ve finished a lot of the infrastructure for the upcoming Foundry release.
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February 12th, 2024
Finished Summary of Changes page
Shield spell no longer requires a free hand.
Shadow Strike requires you to teleport to a spot on the ground.
Resistance cantrip now gives 1d4 to all saves for 1 minute or until concentration ends, instead of just one save.
Unarmored Defense for monks now works with shields.
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February 5th, 2024
At the moment, we’re hard at work to update our Foundry VTT module. In the meantime, we have a few things done this week.
Created this Summary of Changes page. Work is ongoing, and does not yet cover all changes to character classes, but covers everything else, consolidating information across the website into one place as a useful reference
Revised rules for breaking out of grapples and moving while frightened.
Fixed formatting inconsistencies with spells.
Added links to spells where they were missing.
Minor edits for Detect Poison and Disease (spell), One Mind (beastmaster ranger), and Volley (feat).
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January 30th, 2024
1st level spells, revised and automated.
Floating Disk and Illusory Script are now cantrips. Create and Destroy Water has been reworked into a cantrip called Rain.
Fixed an issue with the warlock pact boon buttons on the website.