Commander

The commander focuses on rallying their allies in battle, leading by example and improving the combat ability and survivability of the party. While the commander may not be the strongest member of their team, other warriors can reach higher peaks under the Commander’s watch.

Level 3

Commander: Commander’s Strike

Bonus Action – 1 Ally (120 ft.)

With a gesture and a verbal command, you allow one ally to make a single weapon attack as a reaction against a target of your choice. Your target must be able to hear you.

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Commander: Expertise

Choose one skill you are proficient with: either Persuasion, Intimidation, or one of your fighter skills. You have expertise (you add double your proficiency bonus) with checks made with this skill.

Level 6

Commander: Rally

Bonus Action – 1 Ally (120 ft.) – 3/Long Rest

You can say a few words to an ally, inspiring them. The first time this ally rolls an attack roll or saving throw before the end of your next turn, they do so at advantage. They also gain temporary hit points equal to 1d10 + your fighter level. These temporary hit points last until your next short or long rest.​​

Level 10

Commander: Persistent Leader

When you use your Second Wind ability, you can use Commander’s Strike as part of the same action. You also regain one use of your Rally feature when you use Second Wind.

Level 14

Commander: Indomitable Squad

You can now use your Indomitable ability to affect your allies.

Reaction – All Allies (60 ft.)

Trigger: You or an ally within 60 ft. of you fails a saving throw.

  • Choose as many allies as you want (including yourself) who failed the saving throw. Roll 1d10 and add the number to the saving throws of all chosen allies. If at least one chosen ally passes their saving throw, you expend one use of Indomitable.

This could apply to a Disintegrate spell affecting a single ally, or a dragon’s breath weapon targeting several of your allies.

Level 18

Commander: Rallying Surge

When you use your Action Surge, choose up to 3 allies within 60 ft. You shout a command, and each ally can use their reaction to immediately use an action. They can use any action available to them, but they cannot cast a spell of 1st level or higher.​​