Spellsword

Spellswords bolster their fighting ability with spellcasting borrowed from another class. They have greater utility than most fighters, and weave their spellcasting into their combat style. Spellswords come from a wide variety of backgrounds and organizations.

Level 3

Spellsword Spellcasting

You have dabbled in the spellcasting available to more powerful spellcasters. Your own journey to acquire magical ability is slow, but you have integrated spells into your fighting style in a way few spellcasters can. Choose one of the following classes: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard. Your spellcasting ability is based on the class you choose. Bards, Sorcerers, and Warlocks use charisma. Clerics and Druids use wisdom. Wizards use intelligence.​​

Spellswords are known spellcasters, even if the class they chose for spellcasting isn’t. The Spellsword Spellcasting Table (shown below) shows how many spell slots you have, as well as how many cantrips and spells you know. You can search the list of spells by class here or see full spell descriptions here.​​​​​

Spellcasting Focuses

You can use a spellcasting focus, component pouch, or a weapon as a spellcasting focus.​

Spell Slots

LevelCantrips KnownSpells Known1st2nd3rd4th
3rd332–––
4th333–––
5th344–––
6th344–––
7th3642––
8th3642––
9th3742––
10th4743––
11th4843––
12th4843––
13th410432–
14th410432–
15th411432–
16th411433–
17th412433–
18th412433–
19th4144331
20th4144331

Level 6

Spellsword: Spellstrike

Once Pert Turn – 1 Creature – 5/Long Rest – Magical

Trigger: You hit with a weapon attack.

  • You can channel a spell into your weapon, so long as your target is within the normal range of the cantrip. Choose a cantrip you know that targets only one creature other than yourself. You cannot choose a cantrip that already requires you to make an attack with a weapon, or one that requires you to make more than one attack roll.
    • If the cantrip requires an attack roll, such as with the Ray of Frost spell, the target suffers the damage and effects of the spell and takes damage from your weapon.
    • If the spell normally requires a saving throw, such as the Vicious Mockery spell, then the target rolls the saving throw against the effect as normal.

Level 10

Spellsword: Improved Spellstrike

You can use your Spellstrike ability to channel spells of 1st level or higher into your attacks. This counts as casting a spell, and as normal, you are limited to expending one spell slot per turn. If your spell requires concentration, as in Hold Creature or Spirit Guardians, then you begin concentrating on the spell and act as though you had cast the spell normally.

Level 14

​​​Spellsword: Rapid Warding

Bonus Action – Self

If you use an action to cast a spell of 1st level or higher that can only target one creature and you target yourself, you can quicken the spell’s casting to a bonus action, allowing you to enter the fray with your magical boons quickly and still have your action available.​​

Level 18

Spellsword: Spellsurge

When you use your Action Surge feature, you can choose to cast any spell you know without using a spell slot. During this turn, you may cast two spells in the same turn, or even the same spell twice.​​