Duelists are skilled at one-on-one combat, fighting with misdirection and waiting for the right tie to strike. They know how to strike faster and harder than all but the most skilled warriors. Most duelists fight with a rapier and either a small shield or a small off-hand weapon.
Level 3
Duelist: Feint
Once Per Turn
When you attack with a melee or thrown weapon, after rolling your attack, you can turn the attack into a feint. You retroactively gain advantage on your attack, making you eligible for sneak attack and potentially turning a miss into a hit.
Duelist: Lethal Opening
You can sneak attack using an attack of opportunity, even if you don’t otherwise meet the criteria.
As usual, once you sneak attack, you can’t sneak attack again until the beginning of your next turn.
Level 6
Duelist: Close the Gap
You mark a creature as your target, moving effortlessly to pursue them.
Bonus Action – 1 Creature – 1 Round – 3/Long Rest
- You take the Dash action as part of this bonus action. You must use the additional movement granted by the dash to move towards your target.
- You are not affected by difficult terrain and do not trigger attacks of opportunity when moving towards your target.
Level 10
Duelist: Light on the Feet
Your armor class increases by 1 and your speed increases by 10 when you are not wearing armor heavier than light armor.
Level 14
Duelist: Master Duelist
You are a master of misdirecting with your attacks. When you use Feint and miss, you can reroll the attack a second time.