Druids belonging to the circle of the shifter use their magical power to transform their bodies into animals, borrowing their many strengths while retaining their minds and magical abilities.
Level 1
Shifter: Extra Spells Prepared
When you reach certain levels as a druid, you gain the ability to cast higher level spells. When you do, you prepare these additional spells. They do not count against the number of druid spells you have prepared.
| Druid Level | Extra Spells |
|---|---|
| 1 | False Life |
| 3 | Alter Self |
| 5 | Gaseous Form |
| 7 | Polymorph |
| 9 | Awaken |
Level 3
Shifter: Wild Shapeshifting
Bonus Action – Self – 8 Hours – Wild Shape – Magical
You can use a use of your Wild Shape ability to magically assume the shape of a chosen beast or elemental. Choose two beasts or elementals that are not Elite or Legendary with a CR equal to 1/3 of your druid level (round down) or lower. You can swap which beast or elemental forms you know when you level up or finish a long rest.
You can use any forms you learned from Lesser Shifting with this feature, meaning you can cast spells in those forms and benefit from later Shifter features while in those forms. Your Lesser Shifting forms are still limited to CR 0 and no flying speed.
While you are transformed, the following rules apply:
- You retain your normal hit points, the ability to speak and cast spells, and your mind, including your Intelligence, Wisdom, and Charisma scores. You retain the benefit of any features from your class, ancestry, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision or keen smell, unless your new form also has that sense.
- Your other game statistics are replaced by the statistics of the beast, including but not limited to the new form’s Strength, Dexterity, Consitution, Armor Class, and movement speeds.
- You retain all of your skill and saving throw proficiencies, in addition to gaining those of the chosen creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.
- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. You can use material components to spells that have merged with you, but otherwise, equipment that merges with the form has no effect until you leave the form.
You stay in beast shape for up to 8 hours or until you finish a short or long rest. You then revert to your normal form unless you expend another use of this feature. You can end this ability earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
Level 6
Shifter: Primal Talons
All attacks you make using a beast or elemental form’s attacks are counted as magical cold iron weapons for the purposes of dealing damage to monsters who are resistant or immune to non-magical or non-cold iron weapons.
Shifter: Twisting Shape
Bonus Action – Self – Magical
When you are transformed into a beast or elemental form with your Wild Shapeshifting feature, you can change to one of your other beast or elemental forms without expending a use of Wild Shape.
Level 10
Shifter: Durable Form
When you use Wild Shapeshifting, you gain temporary hit points equal to 5 + your druid level. You lose these temporary hit points if you change back to your normal form or finish a short or long rest.
Level 14
Shifter: Supernatural Form
When you use Wild Shapeshifting, you can additionally use one of your Wild Shape or Advanced Wild Shape options that only target your allies, targeting only yourself, but lasting 8 hours or until you next finish a short rest. You cannot use a Greater Wild Shape option with this feature. For example, you could use Herd’s Momentum or Breath of the Sea, targeting only yourself, when you transform into a brown bear. This does not require an additional use of Wild Shape.