The Bulwark is a powerful defender who shields their allies with their body, placing themselves in harm’s way so that others may live. They dart in front of attacks meant for others, allowing their allies to survive extreme danger.
Level 3
Bulwark: Defender’s Charge
When you use your Protection Fighting Style, you can first move up to half your speed to protect someone further than 5 ft. away. You do not take Attacks of Opportunity during this movement.
Bulwark: Protection Fighting Style
You gain the Protection Fighting Style, or another Fighting Style of your choice if you already have it.
Level 6
Bulwark: Iron Wall
Bonus Action – 1 Ally (5 ft.) – 1 Round
You cover an adjacent ally of medium size or smaller. Until the end of your next turn or until they are no longer within 5 ft. of you, they gain half cover. While they have cover in this way, you may choose to take half of any damage that isn’t psychic damage from abilities or attacks that would damage them. You do not transfer conditions or other ongoing effects when you take this damage. Note that if one of you has resistance to the damage, that doesn’t mean the other is also resistant.
Level 10
Bulwark: Covering Attacks
No Action Cost – 1 Creature – 1 Round
When you attack a creature on your turn, whether you hit or miss, you prevent your target from being able to make attacks of opportunity against any creature but yourself.
Level 14
Bulwark: Solidify Defenses
When you use Iron Wall, you and your target gain temporary hit points equal to half your fighter level, rounded down. These temporary hit points expire when Iron Wall ends.
Level 18
Bulwark: Iron Retribution
When you use your Action Surge, you first make a single weapon attack against every creature that is adjacent to you as well as every creature adjacent to a creature you are protecting with Iron Wall, if applicable.