When you swear an oath as a paragon, you begin a life in service to your chosen ideals or virtues. Many paladins who become paragons choose to live their lives as virtuously as possible. Some paladins choose a specific virtue or code of honor, and they often hold themselves to almost impossibly high standards. Paragons are more resistant to mental influence than other paladins, and can stand as literal beacons of light against their foes.
Level 3
Paragon: Channel Conviction
Choose one of the following features. You gain the other feature at level 10.
Inspiring Light
A burst of light shines from you, empowering your allies.
Bonus Action – 6 Creatures (60 ft.) – 1/Short Rest – Magical
- Targets gain 2d8 temporary hit points, which last you or they finish a short or long rest.
- Targets have advantage on the first saving throw they make before the end of your next turn.
- You shed bright light in a 60 ft. radius until the end of this turn.
Sacred Weapon
You imbue the weapons you are holding with radiant energy.
Bonus Action – Self – 1 Minute – 1/Short Rest Magical
Buff
- You add your charisma modifier to your attack rolls with weapons, and deal extra radiant damage equal to your charisma modifier.
- Any weapon you are wielding glows, shedding dim light in a 40 ft. radius and bright light in a 20 ft. radius.
Paragon: Extra Prepared Spells
When you reach certain levels as a paladin, you gain the ability to cast higher level spells. When you do, you learn these additional spells. They do not count against the number of paladin spells have prepared.
| Paladin Level | Extra Spells |
|---|---|
| 3 | Sanctuary |
| 5 | Lesser Restoration |
| 9 | Beacon of Hope |
| 13 | Freedom of Movement |
| 17 | Flamestrike |
Level 6
Paragon: Aura of Devotion
Permanent – 10 ft. Emanation (Self) – Magical
- You and allies can’t be affected by the charmed or goaded conditions.
- If a creature who is already charmed or goaded comes within 10 ft. of you, this does not end the condition, but does grant the creature advantage on saves to end the condition.
- This ability does not function when you are petrified or unconscious.
At 18th level, the range of this aura increases to 30 feet (also listed below).
Level 10
Paragon: Channel Conviction
You now gain the feature you did not choose at level 3.
Inspiring Light
A burst of light shines from you, empowering your allies.
Bonus Action – 6 Creatures (60 ft.) – 1 Round – 1/Short Rest
Buff
- Targets gain 2d8 temporary hit points and have advantage on their next saving throw.
- You shed bright light in a 60 ft. radius until the end of this turn.
Sacred Weapon
You imbue the weapons you are holding with radiant energy.
Bonus Action – Self – 1 Minute – 1/Short Rest
Buff
- You add your charisma modifier to your attack rolls with weapons, and deal extra radiant damage equal to your charisma modifier.
- Any weapon you are wielding glows, shedding dim light in a 40 ft. radius and bright light in a 20 ft. radius.
Level 14
Paragon: Purity of Body or Soul
Choose to strengthen either your body or soul against attack.
Purity of Body
You have advantage on strength and constitution saving throws.
Purity of Soul
You have advantage on wisdom and charisma saving throws.