Illusionist

Wizards who choose to become illusionists specialize in spells from the school of illusion. Illusionists lack the raw power of most other wizards but rely instead on trickery and creativity to overcome their enemies. Unlike other wizards, an illusionist can count on their illusions deceiving most creatures, and can even add magical force to their illusions to directly harm and hinder their enemies.

Level 1

Illusionist: Illusion Specialization

All illusion spells on all class lists are treated as being on the wizard spell list for you, and you can choose them when picking wizard spells. You can use illusion spell scrolls as if they are wizard spell scrolls.

This only applies to spells on one of the class spell lists. Eg. no wizard can choose Divine Smite, because it is a class feature and not on any spell list.​

Illusionist: Bonus Spell

You learn the Silent Image spell, which doesn’t count against the number of wizard spells you know. When you cast this spell, it doesn’t require concentration.

Level 3

Illusionist: Masterful Illusions

You have advantage on Illusion Checks.

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Illusionist: Phantom Force

You can add a small amount of magical force to the illusion to allow it to directly affect other creatures, even if they know it’s an illusion.

Bonus Action – 1 Creature – Magical

When you have an illusory image of 1st level or higher active, you can make it touch or attack a creature. The sensation feels realistic, and if you want, you can make it attack a creature.

You can make a melee or ranged attack:

Melee Spell Attack

Target a creature within the image’s area or within 5 ft. of it.

  • Hit: Force damage equal to 1d6 per level of the spell that created the illusory image.

Ranged Spell Attack

Target a creature within the image’s area or within 60 ft. of it. A creature within the illusion’s area or within 5 ft. of the illusion imposes disadvantage on this image’s ranged attack rolls.

  • Hit: Force damage equal to 1d6 per level of the spell that created the illusory image.

Level 6

Illusionist: Phantom Barrage

Bonus Action – 1 Creature (60 ft.) – 1 Round – Magical

When you have an illusory image of 1st level or higher active, you can make it blast and hinder a creature.

Ranged Spell Attack

A creature within the illusion’s area or within 5 ft. of the illusion imposes disadvantage on this attack roll.

  • Hit: Force damage equal to 1d6 per level of the spell that created the illusory image. Target’s speed is halved.

If the spell creating the illusory image ends, the target’s speed is no longer halved.

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Illusionist: Phantom Grasp

Bonus Action – 1 Creature – Magical

When you have an illusory image of 1st level or higher active, you can make it grab a creature.

Melee Spell Attack

Target a creature within the image’s area or within 5 ft. of it.

  • Hit: Force damage equal to 1d6 per level of the spell that created the illusory image. 
    • If the target is of the image’s size or smaller, they must make a strength save.

Strength Save

  • Failure: Target is grappled by the illusory image. The illusory image releases the target if the image moves. Target rolls again at end of their turns, ending effect on success.
  • Success: No effect.

If the spell creating the illusory image ends, the target is no longer grappled.

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Level 10

Illusionist: Floating Magician

No Action Cost – Magical​

Your illusory image spells of 1st level or higher grant you a flying speed of 10 ft. when:​

If your spell ends or you are no longer within the area of your image, you immediately lose the fly speed and fall.

Shadow Clone allows your clone to fly this way but not yourself.

Illusionist: Forceful Image

No Action Cost – Magical​

  • When you damage a creature with Phantom Barrage or Phantom Force, you push the target 10 ft. in a direction of your choice.
  • When you damage a creature with Phantom Grasp, you can drag the target 10 ft. or lift the target 10 ft. into the air, holding the target prone. If your illusory image moves for any other reason, it still drops a target it is grappling.

Level 14

Illusionist: Illusionist’s Eye

You have truesight of 120 ft.

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Illusionist: Illusory Reality

Your illusions now go beyond simply affecting the perception of creatures. You manipulate light, energy, and even the density of the air to make your illusions extremely difficult to detect.

  • A creature with truesight cannot automatically disbelieve your illusory images or otherwise ignore the effects of your illusion spells.

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