Silent Cacophony
Action – 1 Creature (120 ft.) – 4th Level (Illusion) – SM – Concentration (1 Minute)
Conducting a silent orchestra with a baton, you overwhelm your target with deafening noise coming from nowhere. The sound can take any form: a roaring orchestra, deafening chattering, or even just white noise.
Wisdom Save
- Failure: Target takes 4d6 psychic damage* and is deafened. Target rolls again at end of their turns, taking damage again and ending effect on success.
- Success: Half initial damage, no other effect.
*Upcasting: Increase damage by 1d6 for each spell level above 4th.
Unlike most illusions, truesight does not help defend against Silent Cacophony.