Beastmaster

Beastmasters enter combat with a steadfast animal companion at their side. This  companion is partially tied to their life force and obeys their every  command. This animal companion might be an animal they already met, it  might be one who follows their call out from the wilderness, and it  might be a magical nature spirit or even a part of their soul that has  formed into an animal.

Level 3

Beastmaster Extra Prepared Spells

When you reach certain levels as a ranger, you gain the ability to cast higher level spells. When you do, you learn these additional spells. They do not count against the number of ranger spells have prepared.

Beastmaster: Animal Companion

You become magically bonded to an animal companion. Choose a beast with a CR of ¼ or lower. This beast will level up when you level up, and will be your companion until you die or until you decide to change to a new beast during a level up. If you change to a new companion, your old companion reverts to its original statistics.

  • The chosen companion loses its multiattack feature if it has one, as well as any other feature that could give it more damage than 1d8 + its ability modifier on a given turn.
  • The companion’s attack now deals 1d8 + its strength or dexterity modifier damage (whichever is higher), or 1d6 + its strength or dexterity modifier if the creature can fly.
  • Your companion’s armor class is equal to 10 + your proficiency bonus if it isn’t already higher.
  • Your companion’s proficiency bonus is equal to yours.
  • Your companion gains proficiency in wisdom saving throws.
  • If not already higher, your companion’s hit points equal 5 + your companion’s constitution modifier, multiplied by your ranger level, or 4 + your companion’s constitution modifier if it can fly.
  • Your companion understands all languages you do.
  • ​You can see through each other’s eyes and communicate with each other telepathically when you are within 1000 ft. of each other.
  • When you and your companion take a short rest together and you expend hit dice to regain hit points, your companion regains the same number of hit points.

Your companion acts on its own initiative in combat, but you control it. Your companion dies if it reaches 0 hit points. When gain a level in the ranger class, your companion gains hit points, and when your proficiency bonus increases, so does your companion’s.

Beastmaster: Raise Companion

You learn this 1st level spell, which doesn’t count against the number of ranger spells you know. You can use this spell without expending a spell slot at the end of a short rest.

1 Minute – 1st Level (Necromancy) – VS

  • You revive your companion if it was dead.
  • Your companion regains all hit points and teleports to you.

Level 6

Beastmaster: Companion Ability Score Improvement

You can increase one of your companion’s ability scores of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Unlike with player characters, you do not gain a feat.​​​​

Beastmaster: Magic Fang

All attacks your companion makes are counted as magical cold iron weapons for the purposes of dealing damage to monsters who are resistant or immune to non-magical or non-cold iron weapons.

Beastmaster: Predator’s Instinct

A beastmaster’s animal companion learns to control its aggressive instincts and unleash them during a hunt.

While the beastmaster’s Mark for Death is active, the animal companion deals extra damage on all attacks equal to the Mark For Death damage die.

Level 11

Beastmaster: Companion Ability Score Improvement

You can increase one of your companion’s ability scores of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Unlike with player characters, you do not gain a feat.

Beastmaster: Companion Extra Attack

Your animal companion can attack twice, instead of once, whenever they take the Attack action on their turn.​

Level 14

Beastmaster: Bonded Life Force

You and your companion’s lives become further intertwined. When one of you is in pain, the other can take on that pain.

Reaction – (1000 ft.) – Magical

Trigger: You or your companion take damage, and you are within 1000 ft. of each other.

  • You or your companion can use their reaction to take the damage instead. This damage cannot be reduced in any way.

Beastmaster: Companion Ability Score Improvement

You can increase one of your companion’s ability scores of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature. Unlike with player characters, you do not gain a feat.​