Tag: 2026

  • July 23rd, 2026

    Minor update!

    Website

    • The Class Spell Lists page is now synced with code to our spells list, so it will stay current and have links to all individual spells.

    We have more content that’s about to be shipped, but mainly it’s Foundry automation this month.

  • June 8th, 2026

    New Subclasses

    • Swarmhost (Barbarian): Turns into a swarm when raging! Gather your swarm, whirl about in combat.

    • Slayer (Barbarian): Walks between life and death, blocks healing, and deals extra damage to bloodied and debilitated opponents.

    Ancestries

    • Aasimar: Replaced Radiant and Necrotic damage resistance with advantage against the Frightened condition.

    Classes

    • Barbarian

      • Berserker: Bloodthirsty Focus: No Action Cost -> Once Per Turn.

    • Cleric

      • Trickery Domain renamed to Deceiver, Life Domain renamed to Lifebinder, Death Domain renamed to Reaper

    • Monk

    • Paladin

      • Subclasses now give only one spell per spell level.

    • Ranger

      • Beastmaster: Companion hit points now explicitly scale to Ranger class level instead of total character level.

    • Warlock

    Feats

    • Mark of Thorns: Duration increased from 1 minute to 10 minutes.

    • Field Medic: Changed to affect only one creature — you roll a Medicine check and heal the target by that amount.

    • Inspiring Performance: Temporary hit points granted increased from your proficiency bonus to twice your proficiency bonus.

    • Opportunistic Strike: No Action Cost -> Once Per Turn.

    • Fey Step: 1/Long Rest -> 1/Short Rest.

    Website

    • Updated filter labels to be correct.

  • January 7th, 2026

    Classes

    Equipment

    • Instruments are grouped into one of five categories, some crafting tools were combined, and all references to gaining tools are now consistent with these changes.

      • Bards switched to two instrument proficiencies to reflect that instrument proficiencies are now by instrument category.

      • Ranger and Rogue tool/vehicle options expanded to the whole list.

      • Fleshed out items for the various instrument types.

    Feat

    Spells

    • Otherworldly Veil reworked as a level 5 spell that prevents several targets from seeing any creature you choose to shield from them.

    • Snowball Swarm reworked as a cantrip that scales to larger sizes.

    • Spook reworked as a cantrip with a casting time of 1 action.

    • Some new Artificer spells:

    Rules

    • Updated Wild Surge tables to have the same updated spells as Wild Mages at levels 1 and 2.

    • Update Faerie Fire Wild Surge for non-sorcerers.

  • January 1st, 2026

    • Ranger

      • Spellbreaker: Reworked level 3 features, combining them into a single Magic Shackles feature that applies half speed, siphoned, and damage to a target previously marked.

      • Spellbreaker: Increased Cleanse Magic’s ability to end spells.

      • Spellbreaker: Reworked Rend Magic to break concentration, apply blind, and prevent teleportation 1/short rest.

    Monsters

    • Added some missing monsters that were either on the website and not the module or vice versa.

    Rules