Classes
Druid
Chthonic: level 1 spells swapped to Color Spray and Dissonant Whispers. Otherworldly Veil replaces Passwall at level 5.
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Fiend: Dark One’s Own Luck is no longer consumed when it fails.
Equipment
Instruments are grouped into one of five categories, some crafting tools were combined, and all references to gaining tools are now consistent with these changes.
Bards switched to two instrument proficiencies to reflect that instrument proficiencies are now by instrument category.
Ranger and Rogue tool/vehicle options expanded to the whole list.
Fleshed out items for the various instrument types.
Feat
Turn the Unholy now ends early if the cleric becomes incapacitated.
Spells
Otherworldly Veil reworked as a level 5 spell that prevents several targets from seeing any creature you choose to shield from them.
Snowball Swarm reworked as a cantrip that scales to larger sizes.
Spook reworked as a cantrip with a casting time of 1 action.
Some new Artificer spells:
Master’s Touch spell for artificers and diviners.
Metalline Weapon spell (3rd level) for artificers and transmuters.
Reconstruct spell for artificers and transmuters.
Touch of Corrosion spell for artificers, transmuters, and water savants.
Rules
Updated Wild Surge tables to have the same updated spells as Wild Mages at levels 1 and 2.
Update Faerie Fire Wild Surge for non-sorcerers.