Chthonic

Chthonic druids are especially attuned to the caves, tunnels, and underground parts of the world. They guide their allies through dark spaces and strike fear into their enemies.

Level 1

Chthonic: Extra Spells Prepared

When you reach certain levels as a druid, you gain the ability to cast higher level spells. When you do, you prepare these additional spells. They do not count against the number of druid spells you have prepared.

Level 3

Chthonic: Echoes in the Dark

Fading from view, you unsettle your target with disturbing noises, whether sounds of a creature echoing in a cave or baleful whispers in their ear.

Once Per Turn – 1 Creature (120 ft)

Trigger: You use a spell to turn a creature invisible, blind your target, or otherwise prevent your target from seeing you or one of your allies.

Wisdom Save

  • Failure: Target takes 2d8 psychic damage. Dealing damage with this feature does not end the Invisibility spell.
  • Success: Half damage.

Chthonic: Blindsight

You remain aware of creatures and objects near you even when you can’t see them. You have blindsight with a radius of 30 ft. ​

Level 6

Chthonic: Underworld Disciple

You learn Underworld Eyes as an additional Wild Shape option. If you already have Underworld Eyes, you can choose a different Wild Shape option. You can use Underworld Eyes once per short rest without expending a use of Wild Shape.

Level 10

Chthonic: Unseen Menace

Twisting the mind of your target, you instill fear of an unseen foe.

Reaction – 1 Creature (90 ft.) – 1 Minute – Magical

Trigger: Target takes damage from a creature they cannot see.

Wisdom Save

  • Failure: Target is frightened of their unseen attacker. Target rolls again at end of their turns, ending effect on success. If the target has seen their attacker since being frightened, they roll this save with advantage. While frightened in this way:
    • Target has disadvantage on attack rolls even if they cannot see their attacker.
  • Success: No effect.

Chthonic: Malignant Shroud

You shroud an ally in whispering shadow which strikes at unfortunate attackers.

Action – 1 Creature (90 ft.) – 1 Minute – 2/Long Rest – Magical

Buff

  • Target is invisible.
  • When a creature attacks and misses your target, they take 2d8 psychic damage. This can trigger multiple times a turn.

Level 14

Chthonic: Aspect of the Underworld

You take on the power of the underworld, becoming more like the natural and magical creatures who inhabit the land you protect.

You gain the following benefits:

  • You gain darkvision out to 120 ft. and blindsight out to 60 ft.
  • You can cast Invisibility as a 2nd level spell without expending a spell slot.
  • You gain the ability to  move up, down, and across vertical surfaces and upside down along ceilings while leaving your hands free.
  • You gain a climbing speed equal to your walking speed.

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These benefits include a permanent version of Underworld Eyes and Spider Climb.