Lifebinder

A lifebinder follows a religious practice dedicated to protecting or nurturing life. They are powerful healers, more so than any others, and are often the difference between life and death for an adventuring party. Some may dedicate themselves formally to healing, whereas others might just be dedicated to spiritual practices centered around protecting or nurturing a community.​​

Level 1

Lifebinder: Extra Spells Prepared

When you reach certain levels as a cleric, you gain the ability to cast higher level spells. When you do, you prepare these additional spells. They do not count against the number of cleric spells you have prepared.

Level 3

Lifebinder: Blessed Healing

Your healing spells are more effective. Whenever cast use a spell of 1st level or higher that immediately restores hit points to a creature, the creature regains additional hit points equal to 2 + the spell’s level.

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Lifebinder: Channel Divinity: Preserve Life

Action – Nearby Allies (30 ft) – Channel Divinity – Magical

You expend a use of your Channel Divinity feature. You can’t use this feature on a construct.

  • You restore a number of hit points equal to five times your cleric level and divide those hit points among any creatures of your choice within 30 ft.

Level 6

Lifebinder: Infused Healer

The healing spells you cast on others heal you as well.

No Action Cost – Self – Magical

Trigger: You cast a spell of 1st level or higher that immediately restores hit points to a creature other than you.

  • You regain hit points equal to 2 + the spell’s level.

Level 10

Lifebinder: Healing Overflow

Once Per Turn – 1 Creature – Magical

Trigger: You use a spell to restore more hit points to a creature than the creature is missing.

  • You instead restore those extra hit points to another creature within range of the spell.

Level 14

Lifebinder: Supreme Healing

When you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.