Guards and Wards
1 Hour – 6th Level (Abjuration) – VSM – 24 Hours
Materials: You require a silver rod, typically valued at 10 gold.
Utility
You create a ward that protects up to 2,500 square feet of floor space (an area 50 ft square, or one hundred 5-ft squares). The warded area can be shaped as you desire, and you may ward multiple stories of a stronghold. You may designate safe creatures to ignore the effects of your ward. You may ward multiple levels of a building, provided the total area does not exceed 2,500 sq. ft. per casting.
- Corridors: Fog fills all warded corridors, making them heavily obscured. Strong wind disperses the fog in 10 rounds, but it reforms 10 minutes later.
- Doors: All warded doors are magically locked, as if by the Arcane Lock spell.
- Stairs: Webs fill all stairwells, as if created by the Web spell.
- Chamber: You may place Magic Mouth spells at up to two locations.
- Choice: You may also select one of the following effects:
- Place Dancing Lights in four corridors. You may designate a simple program that the lights repeat while Guards and Wards lasts.
- Place Magic Mouth in two locations.
- Place Stinking Cloud in two locations. The vapors appear in the places you designate; they return within 10 minutes if dispersed by wind while Guards and Wards lasts.
- Place a constant Gust of Wind in one corridor or room.
- Place a constant Suggestion in one location. You select an area of up to 5 feet square; any creature that enters or passes through the area receives the Suggestion mentally.
- When casting Dispel Magic if successful, removes only the specific effect targetted.
- You can make the ward permanent by casting Guards and Wards on the same location every day for one year.