July 31st, 2024

Classes

  • Fighter

    • A new 20th level feature that lets fighters use combat maneuvers an unlimited number of times.

    • Champion now gets expertise at level 3 instead of 6, and gains a new feature at level 6 that allows them to dash as a bonus action.

    • Commander and Champion now gain conventional expertise features rather than their old ones.

  • Wizard

    • Added the Necromancer subclass, which was chosen by vote in the Elkan 5e Discord. Elkan 5e necromancers raise a loyal graveguard to serve them, which becomes more powerful and gains abilities as the necromancer grows in power.

    • Spell Mastery is a completely new ability for level 20 Wizards that lets them gain an extra action for spellcasting and ignore the normal limits on casting multiple spells in a turn for 1 turn, 1/Short Rest

    • Wizards gain Signature Spells at level 18, and must choose spells with a spellcasting time of 1 action.

Equipment

  • Strength requirements for chain mail, splint, and plate armor are reduced to 12/14/14 from 13/15/15.

Game Rules

  • Added a section for damage types.

  • Renamed lightning damage to electric damage.

  • Moved information from the armor and weapon pages to the combat page.

Website Design

  • Reworked the design of the Character Creation page.