Classes
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A new 20th level feature that lets fighters use combat maneuvers an unlimited number of times.
Champion now gets expertise at level 3 instead of 6, and gains a new feature at level 6 that allows them to dash as a bonus action.
Commander and Champion now gain conventional expertise features rather than their old ones.
Wizard
Added the Necromancer subclass, which was chosen by vote in the Elkan 5e Discord. Elkan 5e necromancers raise a loyal graveguard to serve them, which becomes more powerful and gains abilities as the necromancer grows in power.
Spell Mastery is a completely new ability for level 20 Wizards that lets them gain an extra action for spellcasting and ignore the normal limits on casting multiple spells in a turn for 1 turn, 1/Short Rest
Wizards gain Signature Spells at level 18, and must choose spells with a spellcasting time of 1 action.
Equipment
Strength requirements for chain mail, splint, and plate armor are reduced to 12/14/14 from 13/15/15.
Game Rules
Added a section for damage types.
Renamed lightning damage to electric damage.
Moved information from the armor and weapon pages to the combat page.
Website Design
Reworked the design of the Character Creation page.