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Cold Iron Weapon +3

Very Rare 5810 – 13700 Gold, 1 – 10 lbs

Forged through a rigorous process that removes all chemical and magical impurities, cold iron is prized for its effectiveness against fey and incorporeal undead. A magic weapon like this one has a bonus to attack and damage rolls and deals magical

Cold iron +3 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

WeaponDamage TypePropertiesRangeWeightCost
Battleaxe +3slashingversatile (1d10)–4 lbs7570 gp
Club +3bludgeoninglight–2 lbs5810 gp
Dagger +3piercingfinesse, light, thrown20/601 lb5970 gp
Glaive +3slashingheavy, reach, two-handed–6 lbs8900 gp
Greataxe +3slashingheavy, two-handed–7 lbs12100 gp
Greatclub +3bludgeoningtwo-handed–10 lbs7250 gp
Greatsword +3slashingheavy, two-handed–6 lbs13700 gp
Halberd +3slashingheavy, reach, two-handed–6 lbs10500 gp
Handaxe +3slashinglight, thrown20/602 lbs6450 gp
Javelin +3piercingthrown30/1202 lbs6450 gp
Lance +3piercingreach, special–6 lbs8900 gp
Light Hammer +3bludgeoninglight, thrown20/602 lbs5970 gp
Longsword +3slashingversatile (1d10)–3 lbs8050 gp
Mace +3bludgeoning––4 lbs6450 gp
Maul +3bludgeoningheavy, two-handed–10 lbs12100 gp
Morningstar +3piercing––4 lbs8050 gp
Pike +3piercingheavy, reach, two-handed–18 lbs7300 gp
Quarterstaff +3bludgeoningversatile (1d8)–4 lbs6450 gp
Rapier +3piercingfinesse–2 lbs9650 gp
Scimitar +3slashingfinesse, light–3 lbs8050 gp
Shortsword +3piercingfinesse, light–2 lbs7250 gp
Sickle +3slashinglight–2 lbs5810 gp
Spear +3piercingthrown, versatile (1d8)20/603 lbs6450 gp
Warhammer +3bludgeoningversatile (1d10)–2 lbs8050 gp
Whip +3slashingfinesse, reach–3 lbs6450 gp