Cold iron +1 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.
| Weapon | Damage Type | Properties | Range | Weight | Cost |
|---|---|---|---|---|---|
| Battleaxe +1 | slashing | versatile (1d10) | – | 4 lbs | 520 gp |
| Club +1 | bludgeoning | light | – | 2 lbs | 410 gp |
| Dagger +1 | piercing | finesse, light, thrown | 20/60 | 1 lb | 420 gp |
| Glaive +1 | slashing | heavy, reach, two-handed | – | 6 lbs | 650 gp |
| Greataxe +1 | slashing | heavy, two-handed | – | 7 lbs | 850 gp |
| Greatclub +1 | bludgeoning | two-handed | – | 10 lbs | 500 gp |
| Greatsword +1 | slashing | heavy, two-handed | – | 6 lbs | 950 gp |
| Halberd +1 | slashing | heavy, reach, two-handed | – | 6 lbs | 750 gp |
| Handaxe +1 | slashing | light, thrown | 20/60 | 2 lbs | 450 gp |
| Javelin +1 | piercing | thrown | 30/120 | 2 lbs | 450 gp |
| Lance +1 | piercing | reach, special | – | 6 lbs | 650 gp |
| Light Hammer +1 | bludgeoning | light, thrown | 20/60 | 2 lbs | 420 gp |
| Longsword +1 | slashing | versatile (1d10) | – | 3 lbs | 550 gp |
| Mace +1 | bludgeoning | – | – | 4 lbs | 450 gp |
| Maul +1 | bludgeoning | heavy, two-handed | – | 10 lbs | 850 gp |
| Morningstar +1 | piercing | – | – | 4 lbs | 550 gp |
| Pike +1 | piercing | heavy, reach, two-handed | – | 18 lbs | 550 gp |
| Quarterstaff +1 | bludgeoning | versatile (1d8) | – | 4 lbs | 450 gp |
| Rapier +1 | piercing | finesse | – | 2 lbs | 650 gp |
| Scimitar +1 | slashing | finesse, light | – | 3 lbs | 550 gp |
| Shortsword +1 | piercing | finesse, light | – | 2 lbs | 500 gp |
| Sickle +1 | slashing | light | – | 2 lbs | 410 gp |
| Spear +1 | piercing | thrown, versatile (1d8) | 20/60 | 3 lbs | 450 gp |
| Warhammer +1 | bludgeoning | versatile (1d10) | – | 2 lbs | 550 gp |
| Whip +1 | slashing | finesse, reach | – | 3 lbs | 450 gp |