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Cold Iron Weapon +1

Uncommon 410 – 950 Gold, 1 – 10 lbs

Forged through a rigorous process that removes all chemical and magical impurities, cold iron is prized for its effectiveness against fey and incorporeal undead. A magic weapon like this one has a bonus to attack and damage rolls and deals magical

Cold iron +1 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.

WeaponDamage TypePropertiesRangeWeightCost
Battleaxe +1slashingversatile (1d10)–4 lbs520 gp
Club +1bludgeoninglight–2 lbs410 gp
Dagger +1piercingfinesse, light, thrown20/601 lb420 gp
Glaive +1slashingheavy, reach, two-handed–6 lbs650 gp
Greataxe +1slashingheavy, two-handed–7 lbs850 gp
Greatclub +1bludgeoningtwo-handed–10 lbs500 gp
Greatsword +1slashingheavy, two-handed–6 lbs950 gp
Halberd +1slashingheavy, reach, two-handed–6 lbs750 gp
Handaxe +1slashinglight, thrown20/602 lbs450 gp
Javelin +1piercingthrown30/1202 lbs450 gp
Lance +1piercingreach, special–6 lbs650 gp
Light Hammer +1bludgeoninglight, thrown20/602 lbs420 gp
Longsword +1slashingversatile (1d10)–3 lbs550 gp
Mace +1bludgeoning––4 lbs450 gp
Maul +1bludgeoningheavy, two-handed–10 lbs850 gp
Morningstar +1piercing––4 lbs550 gp
Pike +1piercingheavy, reach, two-handed–18 lbs550 gp
Quarterstaff +1bludgeoningversatile (1d8)–4 lbs450 gp
Rapier +1piercingfinesse–2 lbs650 gp
Scimitar +1slashingfinesse, light–3 lbs550 gp
Shortsword +1piercingfinesse, light–2 lbs500 gp
Sickle +1slashinglight–2 lbs410 gp
Spear +1piercingthrown, versatile (1d8)20/603 lbs450 gp
Warhammer +1bludgeoningversatile (1d10)–2 lbs550 gp
Whip +1slashingfinesse, reach–3 lbs450 gp