← Back to Items

Greatclub +1

Uncommon 450 Gold, 10 lbs

Greatclubs are the same as a club, but built to be wielded with two hands, and too large to do otherwise. Large blunt improvised weapons fall into this category. A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Damage: 1d10 + Strength +1 Bludgeoning
Properties: Magic, Two-Handed