Adamantine +3 weapon. Non-heavy: enchanted price + 100 gp. Heavy: enchanted price + 200 gp.
| Weapon | Damage Type | Properties | Range | Weight | Cost |
|---|---|---|---|---|---|
| Battleaxe +3 | slashing | versatile (1d10) | – | 4 lbs | 7620 gp |
| Club +3 | bludgeoning | light | – | 2 lbs | 5860 gp |
| Dagger +3 | piercing | finesse, light, thrown | 20/60 | 1 lb | 6020 gp |
| Glaive +3 | slashing | heavy, reach, two-handed | – | 6 lbs | 9000 gp |
| Greataxe +3 | slashing | heavy, two-handed | – | 7 lbs | 12200 gp |
| Greatclub +3 | bludgeoning | two-handed | – | 10 lbs | 7300 gp |
| Greatsword +3 | slashing | heavy, two-handed | – | 6 lbs | 13800 gp |
| Halberd +3 | slashing | heavy, reach, two-handed | – | 6 lbs | 10600 gp |
| Handaxe +3 | slashing | light, thrown | 20/60 | 2 lbs | 6500 gp |
| Javelin +3 | piercing | thrown | 30/120 | 2 lbs | 6500 gp |
| Lance +3 | piercing | reach, special | – | 6 lbs | 9000 gp |
| Light Hammer +3 | bludgeoning | light, thrown | 20/60 | 2 lbs | 6020 gp |
| Longsword +3 | slashing | versatile (1d10) | – | 3 lbs | 8100 gp |
| Mace +3 | bludgeoning | – | – | 4 lbs | 6500 gp |
| Maul +3 | bludgeoning | heavy, two-handed | – | 10 lbs | 12200 gp |
| Morningstar +3 | piercing | – | – | 4 lbs | 8100 gp |
| Pike +3 | piercing | heavy, reach, two-handed | – | 18 lbs | 7400 gp |
| Quarterstaff +3 | bludgeoning | versatile (1d8) | – | 4 lbs | 6500 gp |
| Rapier +3 | piercing | finesse | – | 2 lbs | 9700 gp |
| Scimitar +3 | slashing | finesse, light | – | 3 lbs | 8100 gp |
| Shortsword +3 | piercing | finesse, light | – | 2 lbs | 7300 gp |
| Sickle +3 | slashing | light | – | 2 lbs | 5860 gp |
| Spear +3 | piercing | thrown, versatile (1d8) | 20/60 | 3 lbs | 6500 gp |
| Warhammer +3 | bludgeoning | versatile (1d10) | – | 2 lbs | 8100 gp |
| Whip +3 | slashing | finesse, reach | – | 3 lbs | 6500 gp |