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Adamantine Weapon +3

Very Rare 5860 – 13800 Gold, 1 – 10 lbs

A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease. A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Adamantine +3 weapon. Non-heavy: enchanted price + 100 gp. Heavy: enchanted price + 200 gp.

WeaponDamage TypePropertiesRangeWeightCost
Battleaxe +3slashingversatile (1d10)–4 lbs7620 gp
Club +3bludgeoninglight–2 lbs5860 gp
Dagger +3piercingfinesse, light, thrown20/601 lb6020 gp
Glaive +3slashingheavy, reach, two-handed–6 lbs9000 gp
Greataxe +3slashingheavy, two-handed–7 lbs12200 gp
Greatclub +3bludgeoningtwo-handed–10 lbs7300 gp
Greatsword +3slashingheavy, two-handed–6 lbs13800 gp
Halberd +3slashingheavy, reach, two-handed–6 lbs10600 gp
Handaxe +3slashinglight, thrown20/602 lbs6500 gp
Javelin +3piercingthrown30/1202 lbs6500 gp
Lance +3piercingreach, special–6 lbs9000 gp
Light Hammer +3bludgeoninglight, thrown20/602 lbs6020 gp
Longsword +3slashingversatile (1d10)–3 lbs8100 gp
Mace +3bludgeoning––4 lbs6500 gp
Maul +3bludgeoningheavy, two-handed–10 lbs12200 gp
Morningstar +3piercing––4 lbs8100 gp
Pike +3piercingheavy, reach, two-handed–18 lbs7400 gp
Quarterstaff +3bludgeoningversatile (1d8)–4 lbs6500 gp
Rapier +3piercingfinesse–2 lbs9700 gp
Scimitar +3slashingfinesse, light–3 lbs8100 gp
Shortsword +3piercingfinesse, light–2 lbs7300 gp
Sickle +3slashinglight–2 lbs5860 gp
Spear +3piercingthrown, versatile (1d8)20/603 lbs6500 gp
Warhammer +3bludgeoningversatile (1d10)–2 lbs8100 gp
Whip +3slashingfinesse, reach–3 lbs6500 gp