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Adamantine Weapon +1

Uncommon 460 – 1050 Gold, 1 – 10 lbs

A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease. A magic weapon like this one has a bonus to attack and damage rolls and deals magical bludgeoning, piercing, or slashing damage.

Adamantine +1 weapon. Non-heavy: enchanted price + 100 gp. Heavy: enchanted price + 200 gp.

WeaponDamage TypePropertiesRangeWeightCost
Battleaxe +1slashingversatile (1d10)–4 lbs570 gp
Club +1bludgeoninglight–2 lbs460 gp
Dagger +1piercingfinesse, light, thrown20/601 lb470 gp
Glaive +1slashingheavy, reach, two-handed–6 lbs750 gp
Greataxe +1slashingheavy, two-handed–7 lbs950 gp
Greatclub +1bludgeoningtwo-handed–10 lbs550 gp
Greatsword +1slashingheavy, two-handed–6 lbs1050 gp
Halberd +1slashingheavy, reach, two-handed–6 lbs850 gp
Handaxe +1slashinglight, thrown20/602 lbs500 gp
Javelin +1piercingthrown30/1202 lbs500 gp
Lance +1piercingreach, special–6 lbs750 gp
Light Hammer +1bludgeoninglight, thrown20/602 lbs470 gp
Longsword +1slashingversatile (1d10)–3 lbs600 gp
Mace +1bludgeoning––4 lbs500 gp
Maul +1bludgeoningheavy, two-handed–10 lbs950 gp
Morningstar +1piercing––4 lbs600 gp
Pike +1piercingheavy, reach, two-handed–18 lbs650 gp
Quarterstaff +1bludgeoningversatile (1d8)–4 lbs500 gp
Rapier +1piercingfinesse–2 lbs700 gp
Scimitar +1slashingfinesse, light–3 lbs600 gp
Shortsword +1piercingfinesse, light–2 lbs550 gp
Sickle +1slashinglight–2 lbs460 gp
Spear +1piercingthrown, versatile (1d8)20/603 lbs500 gp
Warhammer +1bludgeoningversatile (1d10)–2 lbs600 gp
Whip +1slashingfinesse, reach–3 lbs500 gp