Sorcerers with the draconic origin are almost always descended from dragons. Since dragons can change shape and take mortal form, it’s not unheard of for mortal bloodlines to have a draconic ancestor. In some, the power of the draconic bloodline manifests as powerful magical abilities that only grow with use.
In the world of Elkan, being part of a draconic Bloodline means you cannot be part of another, and you will forever have impulses to act similarly to the personalities of your Bloodlines. While you can control these impulses, it is a lifelong struggle. For more information, see dragonborn.
Level 1
Draconic: Extra Spells Known
When you reach certain levels as a sorcerer, you gain the ability to cast higher level spells. When you do, you learn these additional spells. They do not count against the number of sorcerer spells you know.
| Sorcerer Level | Extra Spells |
|---|---|
| 1 | Command |
| 3 | Alter Self |
| 5 | Fear |
| 7 | Fire Shield |
| 9 | Dominate |
Draconic Toughness
Physical traits of your dragon ancestors begin to emerge. You’re tougher, and parts of your skin grow dragon-like scales.
- Your hit point maximum increases by 1 for every sorcerer level you have.
- While you are not wearing any armor, you can choose to calculate your armor class as 13 + your Charisma modifier. You can use a shield and still gain this benefit.
Level 3
Black Bloodline
Breath Weapon (1/Long Rest)
You spew a jet of acid.
Action – 30 ft. line (5 ft. wide) – 1/Long Rest – Magical
Dexterity Save
- Failure: 3d6 acid damage*
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 3d6 when you reach 5th level (6d6), 11th level (9d6), and 17th level (12d6).
The black dragons of Elkan live in the swamps of Ananua, where they mercilessly hunt whatever intelligent prey they can find. They enjoy inflicting horrible pain upon sentient creatures. Members of the Black Bloodline feel an intrusive sense of satisfaction from watching creatures in physical pain.
Blue Bloodline
Breath Weapon (1/Long Rest)
You breathe a stream of forking lightning.
Action – 30 ft. line (5 ft. wide) – 1/Long Rest – Magical
Dexterity Save
- Failure: 3d6 electric damage*
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 3d6 when you reach 5th level (6d6), 11th level (9d6), and 17th level (12d6).
The blue dragons of Elkan live in the Sands of Nad, where they compete with each other for fame and status. They enjoy wielding their power over lesser creatures to mock or even ruin them. Members of the Blue Bloodline feel an intrusive desire to force weaker creatures to do things against their will.
Brass Bloodline
Breath Weapon (1/Long Rest)
You breathe a colorful cloud of stars.
Action – 20 ft. cone – 1/Long Rest – Magical
A creature that is already asleep or unconscious has disadvantage on this save
Wisdom Save
- Failure: 2d6 psychic damage*
- Success: Half damage.
If a creature is reduced to 0 hit points with this breath weapon, the creature falls unconscious, does not roll death saving throws or die as a result of this damage, and cannot wake for 1 hour.
*At Higher Levels: This ability’s damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).
The brass dragons of Elkan live in the desert known as the Dreamscape, living much of their lives in a collective lucid dream. They are thoughtful dreamers, withdrawn from the world around them. Members of the Brass Bloodline struggle not to lose focus and drift into daydreaming, sometimes even in reverie for hours at a time.
Bronze Bloodline
Breath Weapon (1/Long Rest)
You roar, blasting enemies backwards with sonic force.
Action – 20 ft. cone – 1/Long Rest – Magical
Strength Save
- Failure: 2d6 sonic damage*, and the target is pushed up to 10 ft. away from you.
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).
The bronze dragons of Elkan live in coastal reefs near the Blasted Steppes. They are proud vigilantes and bounty hunters. Members of the Bronze Bloodline find it difficult not to start fights with those they consider evil or even just amoral.
Copper Bloodline
Breath Weapon (1/Long Rest)
You spew heavy caustic globs which stick to enemies and hinder them.
Action – 20 ft. cone – 1/Long Rest – Magical
Dexterity Save
- Failure: 2d6 acid damage*, and the target is slowed until the end of your next turn.
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).
The copper dragons of Elkan live in secret, hiding throughout the world. They are kind, but unreliable guides to remote places. Members of the Copper Bloodline find it hard not to play petty pranks on those they don’t like.
Gold Bloodline
Breath Weapon (1/Long Rest)
You breathe a twisting white gas which cripples enemies.
Action – 20 ft. cone – 1/Long Rest – Magical
Constitution Saving Throw
- Failure: 2d6 poison damage*, and the target is poisoned for 1 minute (save ends)
- Success: Half damage.
If a creature is reduced to 0 hit points with this breath weapon, the creature falls unconscious, does not roll death saving throws or die as a result of this damage.
*At Higher Levels: This ability’s damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).
The gold dragons of Elkan live on the Untouchable Shores, the magical mists preventing travelers from getting close. They often intervene to prevent tyrants from rising to power nearby. Members of the Gold Bloodline often feel they know what’s best for others, even those they barely know.
Green Bloodline
Breath Weapon (1/Long Rest)
You breathe noxious green gas.
Action – 20 ft. cone – 1/Long Rest – Magical
Constitution Save
- Failure: 3d6 poison damage*
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 3d6 when you reach 5th level (6d6), 11th level (9d6), and 17th level (12d6).
The green dragons of Elkan live in the Roots, where they run wild with twisted fey courts. They are narcissists, and create elaborate schemes to stroke their own egos. Members of the Green Bloodline have difficulty realizing that they are less than perfect, and find it comes naturally to blame others for their failures.
Red Bloodline
Breath Weapon (1/Long Rest)
You breath a great blast of fire.
Action – 20 ft. cone – 1/Long Rest – Magical
Dexterity Save
- Failure: 3d6 fire damage*
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 3d6 when you reach 5th level (6d6), 11th level (9d6), and 17th level (12d6).
The red dragons of Elkan live in the Ashen Mountains, where they rule over their dragonborn, dwarf, and kobold slaves. They are tyrants, and will destroy any who get in the way of their domination. Members of the Red Bloodline feel an intrusive desire to dominate weaker creatures and suffer no insult.
Silver Bloodline
Breath Weapon (1/Long Rest)
You breathe a beam of ice crystals which attempt to fix to your target.
Action – 30 ft. line (5 ft. wide) – 1/Long Rest – Magical
Constitution Save
- Failure: 2d6 cold damage*, and the target is restrained until the end of your next turn.
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 2d6 when you reach 5th level (4d6), 11th level (6d6), and 17th level (8d6).
The silver dragons of Elkan live in Alfand, where they protect high elven communities. They are staunch protectors, but tend to only care about their own. Members of the Silver Bloodline often struggle to look beyond their own community or social circle’s problems.
White Bloodline
Breath Weapon (1/Long Rest)
You breathe a powerful blast of cold air.
Action – 20 ft. cone – 1/Long Rest – Magical
Constitution Save
- Failure: 3d6 cold damage*
- Success: Half damage.
*At Higher Levels: This ability’s damage increases by 3d6 when you reach 5th level (6d6), 11th level (9d6), and 17th level (12d6).
The white dragons of Elkan live in remote tundras, hiding from their many draconic enemies. They are bullies, taking out their anger on whoever is smaller than them. Members of the White Bloodline have intrusive thoughts that the only way to overcome their own weaknesses is to victimize others.
Level 6
Draconic: Frightful Gaze
Your gaze falls upon a lesser creature as you attempt to strike fear into their soul.
Bonus Action – 1 Creature (60 ft.) – 1 Minute – 1 Sorcery Point – Magical
Wisdom Save
- Failure: Target is frightened. Target rolls again at end of their turns, ending effect on success.
- Success: No effect.
Level 10
Draconic: Draconic Resistance
You gain resistance to the type of damage that your breath weapon deals. If you already have resistance to this damage type, then you can gain resistance to necrotic or poison damage, or one of the damage resistances offered by other bloodlines.
Draconic: Blindsight
You gain blindsight with a radius of 30 ft.
| Bloodline | Damage Type |
|---|---|
| Black | Acid |
| Blue | Electric |
| Green | Poison |
| Red | Fire |
| White | Cold |
| Brass | Psychic |
| Bronze | Sonic |
| Copper | Acid |
| Gold | Poison |
| Silver | Cold |
Level 14
Draconic: Dragon Wings
You grow draconic wings from your back. You have a fly speed of 60.