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Command

You shout one of the following one-word commands, using magic to compel obedience in a creature.

Action - 1 Creature* (60 ft.) - 1st Level (Enchantment) - V - 1 Round

The target must be able to understand your language.

Wisdom Save

  • Failure: Target is charmed, and must follow one of the following commands on their next turn. The target still has use of their action and their movement if they aren't required to use their movement in a specific way.

    • Approach: The target moves up to their speed toward you by the shortest safe route.

    • Drop: The target drops whatever they are holding, or drops to the ground safely if they were flying.

    • Flee: The target moves up to their speed away from you, triggering attacks of opportunity if applicable, but otherwise taking a safe route.

    • Grovel: The target falls prone and verbally grovels.

  • Success: No effect.


*Upcasting: Target one additional creature for each spell level above 1st.

Classes:

Bard, Cleric, Paladin, Warlock

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