Militant

This background is meant to represent any number of militant cultures and organizations that rely on the strength of organized armies to keep up with their magically gifted neighbors. Humans often belong to such a culture, and most campaign settings feature an empire of hobgoblins, sometimes with goblins or bugbears integrated into a militant culture. It is also possible for your character to have been raised by a militant sect within a larger culture.

Languages: Common and two others

Skills: two of your choice: (Recommended: Athletics and Intimidation)

Tools and Vehicles

  • Any tool or vehicle type of your choice
  • One vehicle type of your choice

Weapons: all Simple Weapons

Items: one Simple Weapon, and the tools (but not vehicles) you gained proficiency with above

Starting Gold: 25 gold, which can be spent at character creation to buy nonmagical equipment at base cost.

Martial Command

You shout a command to an ally to get moving.

Bonus Action – 60 ft. Ally – 1/Short Rest

  • Your chosen ally can immediately move up to their speed using their reaction.

In the world of Elkan, the most notable militant culture is the Empire of the Ancestors, which is a massive country founded by immortal hobgoblin Ancestors who live forever by possessing the most physically fit of their descendants.