Hobgoblins are about the size of humans, though they tend to be a bit stockier. Like their goblin cousins, they have long claw-like fingernails, sharp teeth, outwards-pointed ears, and slightly upturned noses. They tend to be brown to orange in color, even coming close to a red.
Size: Medium
Walking Speed: 30 ft.
Senses: Darkvision 60 ft.
Keen Smell
You can use smell most creatures within 100 ft. of you. You have advantage on perception checks, except where you cannot use smell. Note that when you have advantage, your passive perception increases by 5.
Strength in Numbers
Hobgoblins can silently coordinate their movements and even think the same way as their allies without saying a word. When danger strikes, a hobgoblin is at least as prepared as their allies.
Reaction – Self
- When you fail a saving throw against an effect that also targets one of your allies, and at least one of your allies succeeded on the save, you can reroll your failed save.
In the world of Elkan, hobgoblins come from a society ruled by the eternal spirits of the Ancestors, powerful hobgoblins who founded the Legions- highly regimented military organizations that control goblinoid life. The Ancestors can possess the bodies of chosen descendants, and walk among them.