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Wind Walk

Action – 11 Creatures (30 ft.) – 6th Level (Transmutation) – VSM – 8 Hours

You light a candle, and with a rhythmic whistle waft its smoke around yourself and up to ten willing allies, imagining them gently losing their fine details and shape. Your allies’ forms shift accordingly until they are insubstantial roiling clouds that can soar through the ski

Buff

  • You adopt gaseous forms with resistance to damage to nonmagical weapons and a Fly speed of 300 ft. The only action a creature can take in this form is Dash or revert to normal form, which takes 1 minute, during which time the creature is incapacitated and can’t move.
  • Until the spell ends, a creature can revert to cloud form, which also requires the 1 minute transformation.
  • If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can’t land after 1 minute, the creature falls the remaining distance.