Teleport
Action – Self and 8 Creatures (10 ft.) – 7th Level (Conjuration) – V
Teleportation
- You and up to eight willing creatures of your choice, or a single object you can see within range, are transported instantly to a destination you describe. The destination must be on the same plane of existence.
- The accuracy of your arrival depends on how familiar you are with the destination and whether you have an associated object from there. The DM rolls on the Teleport Table.
- When you teleport, roll 1d100. The result depends on your familiarity with the destination.
- On Target: You appear exactly where you intended.
- Off Target: You arrive 1d10*1d10 percent of the distance away in a random direction from your intended destination.
- Similar Area: You arrive in a different area that closely resembles the target area (such as another temple to the same god, or a guildhall with similar layout).
- Mishap: You and each creature or object teleported take 3d10 force damage, and the DM rerolls on the table to determine the outcome. Repeated mishaps are possible.
Familiarity Categories
- Permanent Circle: A teleportation circle whose sigil sequence you know.
- Associated Object: A reliable object taken from the desired location within the last six months.
- Very Familiar: A place you have been often and carefully studied.
- Seen Casually: A place you have seen more than once but not studied.
- Viewed Once: A place you have seen once, possibly using magic.
- Description: A place you know only by description.
- False Destination: A place that doesn’t exist or you misidentify.