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Spiritual Weapon

Bonus Action – 30 ft. – 2nd Level (Conjuration) – VS – Concentration (1 Minute)

Calling upon the holy power of your chosen deity, you summon a weapon of pure energy into your hand before it flies off and attacks your enemies.

Summoning

You create a weapon which can take any form you choose. It cannot be damaged or destroyed directly, and follows your commands.

  • It is a small construct, and acts at the end of your turns.
  • It is immune to all damage and conditions.
  • The spiritual weapon can fly up to 30 ft. and make an attack against a creature within 5 ft. of it.

Melee Spell Attack

  • Hit: Target takes 1d8 + your spellcasting ability modifer force damage.*

*Upcasting: Increase damage by 1d8 for every two spell levels above 2nd.