Spiritual Weapon
Bonus Action – 30 ft. – 2nd Level (Conjuration) – VS – Concentration (1 Minute)
Calling upon the holy power of your chosen deity, you summon a weapon of pure energy into your hand before it flies off and attacks your enemies.
Summoning
You create a weapon which can take any form you choose. It cannot be damaged or destroyed directly, and follows your commands.
- It is a small construct, and acts at the end of your turns.
- It is immune to all damage and conditions.
- The spiritual weapon can fly up to 30 ft. and make an attack against a creature within 5 ft. of it.
Melee Spell Attack
- Hit: Target takes 1d8 + your spellcasting ability modifer force damage.*
*Upcasting: Increase damage by 1d8 for every two spell levels above 2nd.