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Spirit Guardians

Action – 15 ft. Emanation (Self) – 3rd Level (Necromancy) – VSM – Concentration (1 Minute)

You hold forth a holy symbol or a cultural icon associated with the dead, then call forth spirits to protect you. They flit around you, striking your enemies at your direction and harrying their movement.

This spell targets all creatures of your choice and ignores cover.

Wisdom Save

  • Failure: Targets take 3d8 radiant damage*.
  • Success: Half damage.
  • Area Hazard: The area within 15 ft. of you is difficult terrain for hostile creatures.
  • Concentration: Once on each subsequent turn, you can make the spirits target all creatures within 15 ft. of you again.

*Upcasting: Increase damage by 1d8 for each spell level above 3rd.