Plane Shift
Action – Creature – 7th Level (Conjuration) – VSM
Materials: You require a forked metal rod attuned to your destination plane, typically valued at 250 gold.
Teleportation
- You and up to 8 willing creatures who link hands in a circle are transported to another plane of existence. You must have a material component attuned to the desired plane.
- Arrival is determined by your knowledge of the destination. Without precise knowledge or a permanent teleportation circle, the location is chosen by the DM.
- If you know the sigil sequence of a teleportation circle on another plane, this spell can take you directly to that circle. If the circle is too small, excess creatures appear in the nearest unoccupied spaces.
- You may also target a creature. On a hit with a melee spell attack, you can attempt to banish it to another plane of existence.
Melee Spell Attack:
- Hit: The target must make a Charisma saving throw.
- Miss: No effect.
Charisma Save
- Failure: The target is transported to a random location on the plane you specify.
- Success: No effect.