Subclasses
Added Trickery Domain for clerics, focused on illusion, shadow, and protecting allies with temporary hit points, invisibility, and redirection.
Classes
Ranger
Spellbreaker: Magic Shackles is now 3/Short Rest and no longer requires concentration.
Wizard
Necromancer: Graveguards now have martial weapon proficiency or their improved spectral damage by default.
Necromancer: Graveguards no longer get a feat at level 6.
Necromancer: Previous major abilities moved from levels 10 and 14 to 6 and 10.
Necromancer: New 14th level abilities: Undead Apotheosis and Ritual of Endless Night, which transforms you into a powerful undead, optionally including a lich transformation.
Feats
The feats that grant you an extra smite option, precision attack, or wild shape option now grant you two.
Equipment
Mana potions now only refill one spell slot, level depending on rarity.
Monsters
Tentative release of about two dozen monsters. There are some on the website and not in Foundry and vice versa. More to come.
Spells
Added 7 cantrips, 6 of which are only on the artificer spell list, but which can be learned by specialist wizards, bards with magical secrets, and a few other ways, so they’ve been publicly released.
Website
Added a page for monsters.
Fixed the Wild Mage subclass not displaying on the Wild Magic page.
Added the Artificer spell list and spell filters on website.