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Zombie

Medium or Small Undead (Cadaverous Undead)

A mindless undead humanoid
Hit Points: 15 (2d8+6)
AC: 8
Speed: 20 ft.
Initiative: -2
Level: 3

STR
12 (1)

DEX
6 (-2)

CON
16 (3)

INT
3 (-4)

WIS
6 (-2)

CHA
4 (-3)

Saving Throws
1
-2
3
-4
-2
-3

Skill: –

Senses: Darkvision 60 ft., Passive Perception 8

Language: Understands all languages it knew in life but can't speak

Traits

Headshot Weakness

If the zombie is hit with a critical hit, it takes an additional 20 damage from that attack.

Actions

Slam:

Melee Attack – 1 Creature (5 ft.)

  • Attack: +3
  • Hit: 1d6 + 1 bludgeoning damage, and the target is grappled.

Zombie Fortitude

No Action Cost – Self

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant.

Failure:No effect.

Success: Zombie drops to 1 hit point instead.

Tactics

Zombies mindlessly charge the closest living creature, grappling and swarming whoever is slowest to flee.

If an undead creature or construct hurts a zombie or its allies, the zombie becomes hostile to them.