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Stirge

Tiny Monstrosity

A giant version of a bat fused with a mosquito
Hit Points: 5 (2d4)
AC: 13
Speed: 10 ft., Fly 40 ft.
Initiative: +3
Level: 3

STR
4 (-3)

DEX
16 (3)

CON
10 (0)

INT
2 (-4)

WIS
8 (-1)

CHA
6 (-2)

Saving Throws
-3
3
0
-4
-1
-2

Skill: –

Senses: Darkvision 60 ft., Passive Perception 9

Language: –

Actions

Proboscis:

Melee Attack – 1 Creature (5 ft.)

  • Attack: +5
  • Hit: 1d4+3 piercing damage, and the stirge grapples the target.

Drink Blood

The stirge drinks the blood of a creature it is grappling with its proboscis. This has no effect on creatures without blood.

  • Always Hits: 1d8 necrotic damage, and target is drained by the same amount.

Tactics

Stirges only attack creatures with blood and prioritize creatures who aren't capable of strong melee attacks. They often flee when faced with stronger attackers.

After about three rounds of drinking blood, they usually leave peacefully.