Lobber
Medium Plant
Skill: –
Senses: Tremorsense 60 ft., Blind, Passive Perception 10
Language: –
Traits
Spider Climb
The creature can move across vertical surfaces or ceilings.
Rooted
The lobber is typically rooted in place in the ceiling of a tunnel or cave. The lobber can use an action to root in place. When a rooted lobber is subjected to an effect that would move it or knock it prone, it can make a DC 13 strength saving throw to avoid the effect. If it is moved, it loses its grip and becomes prone, falling to the ground if rooted in a wall or ceiling. While rooted, the lobber has disadvantage on dexterity saving throws.
Actions
Multiattack:**The lobber uses Release Pod, then either uses Release Pod again or makes an attack.
Release Pod:
Action – 60 ft.
- The lobber spits out a Lobber Pod, which is hurled to the target location. The new pod takes its turn directly after the lobber.
Bite:
Melee Attack – 1 Creature (5 ft.)
- Attack: +4
- Hit: 1d6+2 slashing damage
Spit Acid:
Ranged Attack – 1 Creature (30 ft.)
- Attack: +4
- Hit: 1d6+2 acid damage