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Lobber

Medium Plant

A plant monster that creates pods to hunt prey
Hit Points: 22 (4d8+4)
AC: 13 (Natural Armor)
Speed: 10 ft., Climb 10 ft.
Initiative: +2
Level: 2

STR
14 (2)

DEX
14 (2)

CON
12 (1)

INT
3 (-4)

WIS
10 (0)

CHA
4 (-3)

Saving Throws
2
2
1
-4
0
-3

Skill: –

Senses: Tremorsense 60 ft., Blind, Passive Perception 10

Language: –

Traits

Spider Climb

The creature can move across vertical surfaces or ceilings.

Rooted

The lobber is typically rooted in place in the ceiling of a tunnel or cave. The lobber can use an action to root in place. When a rooted lobber is subjected to an effect that would move it or knock it prone, it can make a DC 13 strength saving throw to avoid the effect. If it is moved, it loses its grip and becomes prone, falling to the ground if rooted in a wall or ceiling. While rooted, the lobber has disadvantage on dexterity saving throws.

Actions

Multiattack:**The lobber uses Release Pod, then either uses Release Pod again or makes an attack.

Release Pod:

Action – 60 ft.

  • The lobber spits out a Lobber Pod, which is hurled to the target location. The new pod takes its turn directly after the lobber.

Bite:

Melee Attack – 1 Creature (5 ft.)

  • Attack: +4
  • Hit: 1d6+2 slashing damage

Spit Acid:

Ranged Attack – 1 Creature (30 ft.)

  • Attack: +4
  • Hit: 1d6+2 acid damage