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Elephant

Huge Beast

Hit Points: 76 (8d12 + 24)
AC: 9
Speed: 40 ft.
Initiative: -1
Level: 2

STR
22 (6)

DEX
8 (-1)

CON
16 (3)

INT
3 (-4)

WIS
10 (0)

CHA
6 (-2)

Saving Throws
6
-1
3
-4
0
-2

Skill: –

Senses: Passive Perception 10

Language: –

Traits

Charge: If a target is a Huge or smaller and the creature moved 20+ feet straight toward it immediately before the attack, the target becomes prone.

Actions

Multiattack:The creature makes two gore attacks.

Gore:

Melee Attack – 1 Creature (5 ft.)

  • Attack: +8
  • Hit: 2d8 + 6 piercing damage.

Trample

Bonus Action – 1 Creature (5 ft.)

Trigger: Only able to target a prone creatures.

Dexterity Save (DC 16)

  • Failure: 2d10 + 6 damage.
  • Success: Half damage.