Elephant
Huge Beast
Hit Points: 76 (8d12 + 24)
AC: 9
Speed: 40 ft.
Initiative: -1
Level: 2
STR
22 (6)
DEX
8 (-1)
CON
16 (3)
INT
3 (-4)
WIS
10 (0)
CHA
6 (-2)
Saving Throws
6
-1
3
-4
0
-2
Skill: –
Senses: Passive Perception 10
Language: –
Traits
Charge: If a target is a Huge or smaller and the creature moved 20+ feet straight toward it immediately before the attack, the target becomes prone.
Actions
Multiattack:The creature makes two gore attacks.
Gore:
Melee Attack – 1 Creature (5 ft.)
- Attack: +8
- Hit: 2d8 + 6 piercing damage.
Trample
Bonus Action – 1 Creature (5 ft.)
Trigger: Only able to target a prone creatures.
Dexterity Save (DC 16)
- Failure: 2d10 + 6 damage.
- Success: Half damage.