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Camel

Large Beast

Hit Points: 17 (2d10+6)
AC: —
Speed: 50 ft.
Initiative: -1

STR
14 (2)

DEX
8 (-1)

CON
16 (3)

INT
2 (-4)

WIS
10 (0)

CHA
4 (-3)

Saving Throws
4
1
5
-2
2
-1

Skill: –

Senses: Darkvision 60 ft., Passive Perception 10

Language: –

Traits

Elite:

An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.

Sandwalker

Unaffected by Loose Sand Environmental Effect.

Water Retention

The creature can go 1 week before facing the effects of dehydration.

Actions

Bite

Melee Attack – 1 Creature (5 ft.)

  • Attack: +4
  • Hit: 1d4 + 2 bludgeoning damage.