Camel
Large Beast
Hit Points: 17 (2d10+6)
AC: —
Speed: 50 ft.
Initiative: -1
STR
14 (2)
DEX
8 (-1)
CON
16 (3)
INT
2 (-4)
WIS
10 (0)
CHA
4 (-3)
Saving Throws
4
1
5
-2
2
-1
Skill: –
Senses: Darkvision 60 ft., Passive Perception 10
Language: –
Traits
Elite:
An Elite creature counts as two monsters of a given level. It has +2 to all saves, as well as twice as many hit points and twice as much damage as a typical monster of its level.
Sandwalker
Unaffected by Loose Sand Environmental Effect.
Water Retention
The creature can go 1 week before facing the effects of dehydration.
Actions
Bite
Melee Attack – 1 Creature (5 ft.)
- Attack: +4
- Hit: 1d4 + 2 bludgeoning damage.