Cold iron +2 weapon. Non-heavy: enchanted price + 50 gp. Heavy: enchanted price + 100 gp.
| Weapon | Damage Type | Properties | Range | Weight | Cost |
|---|---|---|---|---|---|
| Battleaxe +2 | slashing | versatile (1d10) | – | 4 lbs | 1930 gp |
| Club +2 | bludgeoning | light | – | 2 lbs | 1490 gp |
| Dagger +2 | piercing | finesse, light, thrown | 20/60 | 1 lb | 1530 gp |
| Glaive +2 | slashing | heavy, reach, two-handed | – | 6 lbs | 2300 gp |
| Greataxe +2 | slashing | heavy, two-handed | – | 7 lbs | 3100 gp |
| Greatclub +2 | bludgeoning | two-handed | – | 10 lbs | 1850 gp |
| Greatsword +2 | slashing | heavy, two-handed | – | 6 lbs | 3500 gp |
| Halberd +2 | slashing | heavy, reach, two-handed | – | 6 lbs | 2700 gp |
| Handaxe +2 | slashing | light, thrown | 20/60 | 2 lbs | 1650 gp |
| Javelin +2 | piercing | thrown | 30/120 | 2 lbs | 1650 gp |
| Lance +2 | piercing | reach, special | – | 6 lbs | 2300 gp |
| Light Hammer +2 | bludgeoning | light, thrown | 20/60 | 2 lbs | 1530 gp |
| Longsword +2 | slashing | versatile (1d10) | – | 3 lbs | 2050 gp |
| Mace +2 | bludgeoning | – | – | 4 lbs | 1650 gp |
| Maul +2 | bludgeoning | heavy, two-handed | – | 10 lbs | 3100 gp |
| Morningstar +2 | piercing | – | – | 4 lbs | 2050 gp |
| Pike +2 | piercing | heavy, reach, two-handed | – | 18 lbs | 1900 gp |
| Quarterstaff +2 | bludgeoning | versatile (1d8) | – | 4 lbs | 1650 gp |
| Rapier +2 | piercing | finesse | – | 2 lbs | 2450 gp |
| Scimitar +2 | slashing | finesse, light | – | 3 lbs | 2050 gp |
| Shortsword +2 | piercing | finesse, light | – | 2 lbs | 1850 gp |
| Sickle +2 | slashing | light | – | 2 lbs | 1490 gp |
| Spear +2 | piercing | thrown, versatile (1d8) | 20/60 | 3 lbs | 1650 gp |
| Warhammer +2 | bludgeoning | versatile (1d10) | – | 2 lbs | 2050 gp |
| Whip +2 | slashing | finesse, reach | – | 3 lbs | 1650 gp |