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Adamantine Weapon

Uncommon 101 – 250 Gold, 1 – 10 lbs

A weapon forged from adamantine, an unbreakable magical metal that can cut through steel and stone with ease.

Adamantine weapon. Non-heavy weapons cost base + 100 gp; heavy weapons cost base + 200 gp.

WeaponDamage TypePropertiesRangeWeightCost
Battleaxeslashingversatile (1d10)–4 lbs112 gp
Clubbludgeoninglight–2 lbs101 gp
Daggerpiercingfinesse, light, thrown20/601 lb102 gp
Glaiveslashingheavy, reach, two-handed–6 lbs220 gp
Greataxeslashingheavy, two-handed–7 lbs240 gp
Greatclubbludgeoningtwo-handed–10 lbs110 gp
Greatswordslashingheavy, two-handed–6 lbs250 gp
Halberdslashingheavy, reach, two-handed–6 lbs230 gp
Handaxeslashinglight, thrown20/602 lbs105 gp
Javelinpiercingthrown30/1202 lbs105 gp
Lancepiercingreach, special–6 lbs220 gp
Light Hammerbludgeoninglight, thrown20/602 lbs102 gp
Longswordslashingversatile (1d10)–3 lbs115 gp
Macebludgeoning––4 lbs105 gp
Maulbludgeoningheavy, two-handed–10 lbs240 gp
Morningstarpiercing––4 lbs115 gp
Pikepiercingheavy, reach, two-handed–18 lbs210 gp
Quarterstaffbludgeoningversatile (1d8)–4 lbs105 gp
Rapierpiercingfinesse–2 lbs125 gp
Scimitarslashingfinesse, light–3 lbs115 gp
Shortswordpiercingfinesse, light–2 lbs110 gp
Sickleslashinglight–2 lbs101 gp
Spearpiercingthrown, versatile (1d8)20/603 lbs105 gp
Warhammerbludgeoningversatile (1d10)–2 lbs115 gp
Whipslashingfinesse, reach–3 lbs105 gp