A hasted creature moves faster than the environment around them, usually due to a time-warping magic spell or effect.
A hasted creature gains a +2 bonus to their armor class and dexterity saving throws.
A hasted creature’s speed is doubled
A hasted creature gains a ‘haste action’ on each of their turns. A haste action can be used to make a single attack or use one of the Dash, Disengage, or Hide actions.