Fire Savant

Whether by birth, ritual, or accident, you are infused with powers from the elemental plane of fire. Magic comes to you easily, and you have greater control over elemental fire than any other.

Level 1

Fire Savant: Extra Spells Known

When you reach certain levels as a sorcerer, you gain the ability to cast higher level spells. When you do, you learn these additional spells. They do not count against the number of sorcerer spells you know. ​

Fire Savant: Empowered Cantrips

You learn the Fire Bolt and Sacred Flame cantrips. When you cast Fire Bolt, it uses a d12 die instead of a d10. When you cast Sacred Flame, it uses a d10 die for damage instead of a d8. For example, at level 5, your Fire Bolt cantrip deals 2d12 fire damage.

Level 3

Fire Savant: Wreathing Flames

Once Per Turn – 1 Creature – 1 Round – Magical

When you deal damage with a spell that deals fire or radiant damage, you can choose to temporarily wreath one affected creature in flames.

Debuff

  • Unless a creature uses their action to put out the fire or the fire is otherwise put out, the target takes 1d8 fire damage at the end of their next turn (or the end of the initiative round if the target is an object).

Level 6

Fire Savant: Elemental Infusion

No Action Cost – 1 Sorcery Point – Magical

Trigger: You cast a spell that deals damage that isn’t necrotic, poison, or psychic damage.

  • You infuse the spell with your elemental power, causing it to deal either fire or radiant damage instead of the type(s) of damage it dealt before.

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Fire Savant: Ignan Speech

You learn the primordial language. You can read and write primordial and understand all spoken dialects of primordial. You can also use minor elemental magics to speak like a fire elemental.

You can create roaring flames and crackling embers from your hands, recreating the sounds a fire elemental makes to speak the Ignan dialect of primordial.

Level 10

Fire Savant: Ascendant Fire

Your spells that deal fire damage ignore fire resistance and treat fire immunity as fire resistance. Your spells also ignore the effects of a creature’s ‘fire absorption’ ability.

When you deal fire damage to a creature that is normally resistant, your magic twists their defenses against them. When you deal fire damage to a creature that is normally immune, you twist your magic to overwhelm their defenses. In the case of some magical creatures like elementals, you control and disperse their elemental essence.

Level 14

Fire Savant: Fire Elemental Form

You transform into an hybrid humanoid and fire elemental form, your body made of (mostly) harmless flames that dance in the air.

Bonus Action – Self – 10 Minutes – 3 Sorcery Points – Magical

You choose whether your equipment falls to the ground in your space, merges into your new form, or if you continue to visibly wear it.​

  • You are immune to fire damage and resistant to radiant damage.
  • You are immune to poison damage and the poisoned condition.
  • You are immune to the grappled, petrified, and restrained conditions.
  • You shed bright light in a 30 ft. radius and dim light in a 60 ft. radius.
  • You can squeeze through gaps as small as 1 inch wide.
  • ​You no longer have normal bodily functions. You don’t breathe, can’t bleed, be magically aged, or otherwise do anything that relies on your normal biological functions.

You can revert to your normal form using a bonus action. You also revert to your normal form if you are reduced to 0 hit points.