Thief

Thieves are among the most nimble rogues, adept at multitasking beyond the skills of any other. They move like a blur, with opponents often striking at them only to find they have already disappeared. Compared to other rogues, they focus more on defense and mobility. Thieves come from a variety of backgrounds, and while they are often skilled at stealing, they are far more than a common cutpurse.

Level 3

Thief: Multitasking

When you use your Cunning Action, you can use two of the possible options rather than just one.

Thief: Second Story Work​

  • You gain a climbing speed equal to your walking speed.

Thief: Bonus Feat (Gymnast)

You gain the Gymnast feat, normally available at level 4. You can quickly jump, spring to your feet, or recover from a fall.

  • You can stand up from prone by using only 5 ft. of movement.
  • You can use your acrobatics skill instead of your athletics skill for any check related to climbing or jumping. You can use your dexterity to calculate your jump distance, if it’s higher than your strength, and you always jump as if you had a running start, even if you are making a standing high jump or standing long jump.
  • You take no damage from falling if you fall 20 ft. or less unless you are incapacitated.
  • You do not fall prone when you fall unless you are incapacitated, regardless of height.

Level 6

Thief: Misdirect

Reaction – 1 Creature (5 ft.)

Trigger: A creature misses you with an attack.

  • You force the attacker to reroll their attack against a different creature within 5 ft. of you.

Thief: Uncanny Dodge

Reaction – Self

Trigger: You take damage from an attack.

  • You halve the damage you take.

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This ability cannot be used for effects that damage you that do not require an attack roll, such as abilities that require you to roll a saving throw.

Level 10

Thief: Interference

You interfere with your target’s ability to focus clearly.

Once Per Turn – 1 Creature – 1 Round

Trigger: You hit a creature with your Sneak Attack or one of your Precision Attacks.

Debuff

  • Your target cannot have advantage on any roll or use any ability that forces a reroll in their favor.
  • Your target has disadvantage on concentration checks, including against the Sneak Attack damage you just dealt.

Level 14

Thief: Bounding Strike

No Action Cost – 1 Creature

When you use the dash action, either as part of your Cunning Action or otherwise, you can make a single weapon attack as part of that action.​​