Water Walk
You stroke a piece of smooth cork with your index finger. As you whisper the incantation, ripples form across the cork's surface. Close observation would reveal your allies' footsteps faintly echoing in the dancing patterns on the cork as they are bestowed with the ability to walk on water.
Action (Ritual: 1 Minute) - 10 Creatures* (60 ft.) - 3rd Level (Transmutation) - VSM - 1 Hour
Buff
Targets can move across any liquid surface, such as water, acid, mud, snow, quicksand, or lava, as if it were solid ground.
At the start of each of the target's turns when they are submerged in liquid, they rise 60 ft. towards the surface.
*Upcasting: Target five additional creatures for each spell level above 3rd.
A target walking on a hazardous liquid like lava or acid may still take damage from the liquid, at the GM's discretion.
Classes:
Cleric, Druid, Ranger, Sorcerer, Warlock, Wizard