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Spiritual Weapon
Calling upon the holy power of your chosen deity, you summon a weapon of pure energy into your hand before it flies off and attacks your enemies.
Bonus Action - 30 ft. - 2nd Level (Conjuration) - VS - Concentration (1 Minute)
Summoning Spell
You create a weapon which can take any form you choose. It cannot be damaged or destroyed directly, and follows your commands.
It is a small construct, and acts at the end of your turns.
It is immune to all damage and conditions.
The spiritual weapon can fly up to 30 ft. and make an attack against a creature within 5 ft. of it.
Melee Spell Attack
Hit: Target takes 1d8 + your spellcasting ability modifer force damage.*
*Upcasting: Increase damage by 1d8 for every two spell levels above 2nd.
Classes:
Cleric
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