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Magic Weapon
You touch a weapon, instilling your magic into it so that it may strike faster and harder than before, piercing magical defenses.
Action - 1 Object (Touch) - 2nd Level (Transmutation) - VS
Enchant Item
The chosen weapon becomes a magic weapon if it wasn't already, with a +1 bonus to attack rolls and damage rolls* if it didn't already have at least a +1 bonus.
*Upcasting: At spell level 4 or 5, the bonus to attack and damage becomes +2 if not already higher, and at spell level 6 or higher, the bonus becomes +3.
Classes:
Bard, Cleric, Paladin, Ranger, Sorcerer, Wizard
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