top of page
Magic Missile
You create a cluster of glowing darts of magical force. The missiles animate and hurtle through the air, unerringly seeking their target.
Action - 1 Creature (120 ft.) - 1st Level (Evocation) - VS
This spell is completely negated by the Shield spell.
Always Hits
Hits three times*, which can be split between targets when casting.
1d4+1 force damage for each missile.
*Upcasting: Add one missile (1d4+1 force damage) for each spell level above 1st.
If you strike the same target multiple times and your target needs to make a concentration check, only roll once for the combined damage. This spell also doesn't cause more than one death saving throw failure when striking a creature with 0 hit points multiple times.
Classes:
Sorcerer, Wizard
bottom of page