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Magic Circle

You spend a minute drawing an intricate pattern on the floor evoking protective magic. The magic symbols could be holy symbols, arcane sigils, or supernatural writing. You either pour holy water or sprinkle a mix of iron and silver dust around the circumference of the mural, and speak an invocation related to the symbols you drew. A cylinder of magical power arises from the center of the mural, capable of weakening or imprisoning various supernatural creatures.

1 Minute - 20 ft. High, 20 ft. Radius Cylinder* (20 ft.) - 3rd Level (Abjuration) - VSM - 8 Hours

Materials: You require 0.2 pounds of pure holy silver and iron powder (one quarter sterling silver, three quarters iron), typically valued at 25 gold. You can also use a pound of holy water. This spell consumes this material.

Utility Spell

*If you want, the magic circle can be a cylinder with a smaller radius or height.

  • Choose one of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

    • The creature type can’t willingly enter or exit the cylinder by nonmagical means.

    • The creature type has disadvantage on attack rolls against targets within the cylinder. If within the cylinder, the creature type has disadvantage on all targets outside the cylinder.

    • The creature type must succeed on a charisma saving throw against your spell save DC in order to use teleportation or planar travel to leave the circle. On a failed save, the creature still expends the spell or ability they used to attempt to leave.

    • The creature type cannot charm, frighten, or possess a target within the cylinder.

Classes:

Cleric, Paladin, Warlock, Wizard

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